Meta Archives - Mobalytics https://mobalytics.gg Personal Performance Analytics for Competitive Gamers Wed, 19 Oct 2022 11:36:49 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.5 Teamfight Tactics Patch 12.20 Notes & Breakdown https://mobalytics.gg/blog/tft-patch-notes/ https://mobalytics.gg/blog/tft-patch-notes/#comments Tue, 18 Oct 2022 19:00:25 +0000 http://mobalytics.gg/?p=11044 Welcome to our analysis for TFT Patch Notes 12.20! UPDATED for 12.20 Set 7.5 Uncharted Realms is now entering another patch cycle. As usual, with the set out for a little bit now, patches are expected to mainly shift the meta a bit while also addressing any problematic comps. Let’s get right into the changes […]

The post Teamfight Tactics Patch 12.20 Notes & Breakdown appeared first on Mobalytics.

]]>
Welcome to our analysis for TFT Patch Notes 12.20!

UPDATED for 12.20

Set 7.5 Uncharted Realms is now entering another patch cycle.

As usual, with the set out for a little bit now, patches are expected to mainly shift the meta a bit while also addressing any problematic comps.

Let’s get right into the changes and see what we can expect.

TFT Patch 12.20 Highlights

SYSTEM CHANGES

Blue Orbs

  • 5 gold drops have been removed from Blue Orbs.

Treasure Dragon

  • We’ve adjusted a few extreme rare cases for the Treasure Dragon to make them slightly less extreme.

Clamped Health Bars

  • This change also impacts Mobile.
  • Unit Health bars now stay on screen when units are fighting near the top edge of the screen.

LARGE CHANGES

TRAITS

Guild is getting nerfed a bit so that comps look to use more Guild members rather than just a few OP ones to build up a carry like Xayah. Shi Oh Yu and Sy’fen are the big hitters of the patch, and the Jade statues are getting nerfed as a result.

  • Cavalier Armor and Magic Resistance: 30/45/60/75/110 ⇒ 35/50/65/85/110
  • Dragonmancer Bonus Ability Power: 20/35/50/70 ⇒ 25/40/50/70
  • Guild
    Attack Speed (Twitch): 13% ⇒ 11%
    Omnivamp (Emblem): 4% ⇒ 3%
    Multiplier: 100/110/120/130/140/150/165/180% ⇒ 100/110/120/130/140/150/160/175%
  • Jade Statue Attack Speed: 10/30/55/88% ⇒ 10/22/55/88%
  • Ragewing
    Attack speed: 50/100/150/250% ⇒ 50/100/150/275%
    Omnivamp: 15/30/45/75% ⇒ 15/30/45/85%

UNITS: TIER 1

  • Senna
    Mana buff: 30/90 ⇒ 15/75
    Last Embrace bonus magic damage: 300/450/600 ⇒ 300/450/650
    • This is a pretty nice buff to Senna, and may support more Cannoneer comps, but we don’t expect too much from this change.

UNITS: TIER 2

  • Zac Unstable Current percent max Health damage: 5/6/7% ⇒ 10/12/18%
    • This buff is quite hefty, and should help Zac across all levels.

UNITS: TIER 3

A good amount of changes are coming to Nomsy to nerf the Mage variant, while buffing the Cannoneer and Evoker variant. Rengar is getting a deserved nerf, and Volibear is getting a small and likely unnoticeable buff.

  • Nomsy
    Fireballs! Damage: 210/300/480 ⇒ 190/270/420
    Evoker Nomsy, Lulu Whimsy Attack Speed Buff: 30/40/60% ⇒ 40/50/70%
    Cannoneer Nomsy, Tristana Attack Speed: 0.7 ⇒ 0.75
    Cannoneer Nomsy, Nomsy bonus Attack Damage from being friends with Tristana: 30/45/70 ⇒ 35/50/80
  • Rengar
    Mana nerf: 60/120 ⇒ 70/140
    Unseen Predator AD ratio: 255/265/275% ⇒ 240/245/275%
  • Volibear Mana buff: 0/60 ⇒ 0/40

UNITS: TIER 4

Most of the 4-cost changes are slight, but they are nerfing the most problematic Dragons.

  • Daeja Windblast Damage: 250/350/1600 ⇒ 250/335/1350
  • Pantheon Aegis Assault Damage: 100/150/700 ⇒ 75/110/700
  • Sohm Tideblossom detonation damage: 300/420/1500 ⇒ 285/400/1400
  • Sy’fen max Mana nerf: 90/160 ⇒ 100/170

UNITS: TIER 5

Here are a few slight nerfs to the 5 and 10-cost units.

  • Ao Shin Mana: 0/175 ⇒ 0/190
  • Zoe Mana: 30/100 ⇒ 40/110
  • Terra Health: 1200 ⇒ 1050

ITEMS

No large changes this week.

AUGMENTS

  • Beast’s Den (Shapeshifter) Attack and Movement Speed: 35% ⇒ 25%
  • Built Different: You can no longer be offered multiple tiers of Built Different
  • Cutthroat Removed
  • Darkflight Crown now grants Titan’s Resolve instead of Protector’s Vow
  • Double Trouble Bonus AD, AP, Armor, and MR: 22/33/44 ⇒ 20/30/40
  • You can no longer be offered multiple tiers of Double Trouble
  • Gadget Expert direct damage item bonus true damage 33% ⇒ 25%
  • Jade Crest has been removed
  • Mage Crown now grants Lux instead of Sylas
  • Personal Training now grants Jax instead of Olaf
  • Portable Forge
    The Collector, Gold Chance: 50% ⇒ 40%
    Infinity Force (All) Stats: 30 ⇒ 25
    Zhonya’s Paradox Ability Power: 50 ⇒ 40
  • Preparation
    NEW: Champions will now start at 1 stack
    Health per Stack: 30/45/60 ⇒ 25/35/50
    Attack Damage & Ability Power per Stack: 5/7/10 ⇒ 4/5/8
  • Scoped Weapons II no longer grants 10% bonus Attack Speed
  • Think Fast no longer offered on Stage 2-1

SMALL CHANGES

TRAITS

  • Assassin Critical Strike Chance: 20/40/75% ⇒ 20/50/75%
  • Cannoneer Cannon Shot Attack Damage ratio: 150/250/450% ⇒ 150/275/450%
  • Darkflight bonus Health: 500/750/1000/1800 ⇒ 500/750/1000/1600
  • Guardian max Health percentage shield: 25/40/70/125% ⇒ 25/40/80/130%

UNITS: TIER 1

  • Ezreal Mystic Shot damage: 200/275/375 ⇒ 200/275/415
  • Karma Inner Flame Damage: 210/280/420 ⇒ 210/280/400
  • Nasus Fury of the Dawn damage: 70/100/185 ⇒ 70/100/205
  • Wukong Crushing Blow Attack Damage ratio: 185/200/230% >> 185/200/250%

UNITS: TIER 2

  • Lillia
    Watch Out! damage: 215/275/350 ⇒ 215/275/370
    Watch Out! center bonus damage: 190/240/320 ⇒ 190/240/340
  • Lux
    Cosmic Flare first strike damage: 325/400/500 ⇒ 325/410/525
    Cosmic Flare secondary strikes damage: 175/200/230 ⇒ 175/210/240
  • Kai’Sa Tidal Burst missile damage: 40/60/85 ⇒ 40/60/90

UNITS: TIER 3

  • Nunu & Willump Consume damage: 350/500/800 ⇒ 350/500/925
  • Rakan Disarming Diversion shield amount: 230/350/550 ⇒ 230/350/650
  • Seraphine Serenade of the Seas on attack damage: 20/35/70 ⇒ 20/35/65
  • Sylas Petricite Burst shield amount: 365/415/475 ⇒ 365/415/525

UNITS: TIER 4

  • Graves Quickdraw Attack Damage ratio: 65/65/170% ⇒ 65/65/145%
  • Hecarim Onslaught of Shadows Damage: 150/250/1000 ⇒ 150/250/1200
  • Jayce
    Mercurial Judgement base Heal: 150/210/375 ⇒ 150/210/550
    Mercurial Judgement secondary magic damage: 125/175/500 ⇒ 125/175/650
  • Nilah Slipstream Damage: 130/200/1000 ⇒ 130/200/700
  • Shi Oh Yu Jade Form percent damage reduction: 20/25/50% ⇒ 20/25/40%
  • Swain Dragon Master’s Decree Damage: 85/120/600 ⇒ 90/130/600
  • Xayah Feathers FLY! recall damage per feather: 13/20/60 ⇒ 13/20/75

UNITS: TIER 5

  • Shyvana
    Dragon’s Descent damage: 80/150/500 ⇒ 80/150/1500
    Dragon’s Descent stun duration: 1.25 ⇒ 1.25/1.25/10 seconds
  • Terra Earthquake Armor & Magic Resistance damage ratio: 150/200/4000% ⇒ 150/200/2500%
  • Zoe
    Spell Thief, Kayle’s Intervention bonus Armor and Magic Resistance: 20/40/500 ⇒ 20/40/1000
    Spell Thief, Janna’s Howling Gale Attack Speed Buff Duration: 5 ⇒ 5/5/30

ITEMS

  • Zz’Rot Portal no longer has a maximum taunt range of 4 hexes. It will now taunt all units that are in range to attack the holder.

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7.5 reveal page that covers all champions, synergies, and more!

The post Teamfight Tactics Patch 12.20 Notes & Breakdown appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-patch-notes/feed/ 2
Teamfight Tactics Meta: Best Comps and Builds for TFT Set 7.5 (Patch 12.20) https://mobalytics.gg/blog/best-tft-comps/ https://mobalytics.gg/blog/best-tft-comps/#comments Tue, 18 Oct 2022 19:00:17 +0000 http://mobalytics.gg/?p=10597 Best TFT Comps for Patch 12.20 Jade Whispers = 5 Jade, 4 Whispers Inner Flame = 6 Dragonmancer Age of Dragons = 4 Dragon Guild Gang GG = 7 Guild Team Green = 7 Jade, 2 Shapeshifter Predator Cat = 6 Darkflight, 2 Assassin Pool Party = 3 Lagoon, 2 Whispers, 2 Cannoneer Laser Yone […]

The post Teamfight Tactics Meta: Best Comps and Builds for TFT Set 7.5 (Patch 12.20) appeared first on Mobalytics.

]]>
Best TFT Comps for Patch 12.20

My name is Alan and I’ve peaked Challenger in multiple TFT sets and I constantly work with top Challenger players like Ace of Spades to analyze the meta.

Patch 12.20 is out, and it’s time for our usual meta shake-up. Some reroll comps are coming into the light, and the power level of Dragons are shifting around a bit.

NOTE: These team comps will be accurate when we publish at the beginning of the patch but are constantly updated by our experts. If you visit in between patch releases, there may be a slight lag time for when the blog is updated to match it so be sure to check our official website’s TFT team comp page for the most up-to-date info.

Jade Whispers: S-tier

TFT Jade Whispers Team Comp 12.20

Team Comp Description:

This comp is all about combining the 2 traits – Jade & Whispers. The green Dragon Shi Oh Yu and the purple Dragon Sy’fen are your core units that’ll need a similar itemization – but once you get it online – you’ll have a really powerful board!

[How to play Jade Whispers]

When to make:

Go for this comp if you have lots of B.F. Sword item components, Recurve Bow, Sparring Glove etc. so that you can slam multiple melee AD items for your carries.

Inner Flame: S-tier

TFT Inner Flame Team Comp 12.20

Team Comp Description:

This comp is a slow roll comp that revolves around Karma as the main carry and builds upon her Dragonmancer origin. Since you’ll give her a sustain and healing item in Bloodthirster, she’ll keep healing herself back up while generating mana from getting attacked by the enemy units.

[How to play Inner Flame]

When to make:

This comp is very simple to play. Go for it if you have a the usual crit item combo in Jeweled Gauntlet and Infinity Edge or simply find lots of Dragonmancers early on.

Age of Dragons: S-tier

TFT Age of Dragons Team Comp 12.17

Team Comp Description:

This is the ultimate Dragon alliance comp that will make you dominate your lobbies! Play it ONLY if you have upgraded 2 star units throughout the entire game that help you win streak easily. Having 3 of the highest cost units in the game requires a strong economy and enough HP so you have to play your strongest board!

[How to play Age of Dragons]

When to make:

Go for this comp ONLY if you can guarantee a strong early and mid game without rolling too much. You can also consider running this board if you get any Dragon Emblems or specifc Dragon trait augments such as Age of Dragons.

Guild Gang GG: S-tier

TFT Guild Gang Team Comp 12.20

Team Comp Description:

This comp is all about Guild! You play all the Guild units that are in the game with Twitch for the early game, Zippy for the mid game and Jayce for the late game! Since you have such a variety of carries – you can use literally all item components the game offers you!

[How to play Guild Gang]

When to make:

Go for this comp if you see any Guild related Augments such as “Loot Master”, an Emblem or something like “Gear Upgrades”. Having lots of bow item components early on for Twitch is also a good sign to play this.

Team Green: S-tier

TFT Team Green Team Comp 12.19

Team Comp Description:

This comp is pretty straightforward – you see green champions – you buy green champions. It uses almost all Jade units and Jayce as well as Olaf to add in more Synergies and damage as well as frontline and utility.

[How to play Team Green]

When to make:

Go for this comp if you find an early copy of Shi Oh Yu so that you can immediately play 7 Jades.

Predator Cat: S-tier

TFT Predator Cat Team Comp 12.19

Team Comp Description:

Rengar is back and Assassins are stronger than ever! Abuse Darkflight with Zekes and tons of attack speed on your carries! The Dragon Tyrant Swain provides enough frontline so that Rengar can slice up the enemy team one by one.

[How to play Predator Cat]

When to make:

Go for this comp if you find lots of B.F. Sword item components to have the perfect itemization on your main carry – Rengar.

Pool Party: S-tier

TFT Pool Party Team Comp 12.18

Team Comp Description:

This comp uses the ultimate trio Seraphine + Graves + Pantheon. The ult of Seraphine grants bonus auto attack damage – meaning when Pantheon ults, he’ll proc it several times immediately. The same goes for Graves as he always shoots 4 bullets at a time. But, Seraphine 3 star will be your ultimate win condition.

[How to play Pool Party]

When to make:

You can almost force this comp every game as long as you’re not contested and can get Seraphine 3 star.

Laser Yone: A-tier

TFT Laser Yone Team Comp 12.20

Team Comp Description:

This comp is all about Yone as a ranged carry. You HAVE to give him that extra range or else this comp will be very difficult to pull off. Seeing the “Scoped Weapons” Augment should be an instant pick to go for this comp.

[How to play Laser Yone]

When to make:

So, go for this comp if you find an early Spatula either during the first carousel, through an Urf’s Grab Bag or simply get a Swiftshot Emblem / Scoped Weapons as Augment.

Aqua Mages: A-tier

TFT Aqua Mages Team Comp 12.18

Team Comp Description:

This comp builds upon the new Lagoon trait with the water Dragon Sohm as main carry and the 4-cost Assassin Nilah as secondary carry. Your Dragon will blow up enemy frontlines while your Assassin – Nilah – cleans up the enemy backline.

[How to play Aqua Mages]

When to make:

Go for this comp if you have a good Lagoon starter as well as find a copy of Sohm or Nilah early on.

Guild Xayah 2.0: A-tier

TFT Guild Xayah 2.0 Team Comp 12.19

Team Comp Description:

Guild Xayah can now be played with full 6 Ragewings! This is by far the strongest version of any Xayah carry comp with the red Dragon Shyvana as secondary carry.

[How to play Guild Xayah 2.0]

When to make:

Go for this comp if you have a lot of good AD items (Bows and Swords), and have a decent 2-stars start that can snowball you quite easily into the late game.

Daeja Vu: A-tier

TFT Daeja Vu Team Comp 12.20

Team Comp Description:

This comp focuses mainly around the Mirage trait. Your main damage carry is the Mirage Dragon Daeja and Nunu is your frontline tank alongside his Cavalier & Guild companions.

[How to play Daeja Vu]

When to make:

Go for this comp if you have lots of Bows and Needlessly Large Rods to get the right itemization on your Mirage carry – Daeja. Finding a Yone or Nunu will also help activating Mirage early into the game.

Dragonscorn: S-tier

TFT Dragonscorn Team Comp 12.19

Team Comp Description:

Scalescorn got reworked! The trait remains now active with Dragons in play and Sy’fen will be the best choice to choose here! With Whispers in the front, you want your main carry Olaf to throw his axes from a safe distance by positioning him right behind them.

[How to play Dragonscorn]

When to make:

You can go for this comp if you have lots of offensive item components such as Bow and B.F. Sword or find an early copy of Olaf to make him get his AD stacks from the get go.

Lux Reroll: A-tier

TFT Lux Reroll Team Comp 12.17

Team Comp Description:

This comp is your typical 3 star reroll Astral-Mage comp with Lux as the source of main damage and the Bruiser duo Sylas and Skarner as main tanks in the front. Since all the units in play are low-cost units, it’s fairly easy to play and a comp you can go for in every game (as long as you’re uncontested).

[How to play Lux Reroll]

When to make:

Go for this comp if you’re uncontested, find a good amount of Lux copies and have a good Astral/Mage starter.

300 Whispers: A-tier

TFT 300 Whispers Team Comp 12.19

Team Comp Description:

This comp uses mainly Whispers – with Sy’fen as Dragon and Pantheon as strong frontline carries. Zyra is your utility and extra backline damage.

The non-whisper units in this comp support both your carries with either more health in Bruisers, more damage in Warriors or more utility with shields and stuns.

[How to play 300 Whispers]

When to make:

If you have strong Attack Damage items like Bloodthirster you can force this most games. Sy’Fen and Pantheon are easy carries to flex into.

Mage Nomsy: A-tier

TFT Mage Nomsy Team Comp 12.19

Team Comp Description:

This Comp builds upon the previous Dragon in training – Nomsy. As a Prodigy Dragon, she can be now 3 different traits each game but this comp variation sets the focus on the MAGE variation of your Dragon.

[How to play Mage Nomsy]

When to make:

Go for this comp if Nomsy has the Mage trait and you can summon Heimerdinger to the board. For the Evoker variation, check out the “Evoker Nomsy” guide on the team comps page!

One-Shot Lee: A-tier

TFT One-Shot Lee Team Comp 12.19

Team Comp Description:

As the name suggests, this comp simply revolves around Lee Sin, as the main carry. He is tanky enough with Dragonmancer to sustain a lot of damage and heal it back up with Hand of Justice or Bloodthirster. The comp is also simple to play as you mainly just throw in a lot of Dragonmancer units together.

[How to play One-Shot Lee]

When to make:

Go for this comp if you have good Lee Sin items (lots of Sparring Gloves) and have a decent start with Dragonmancers.

200 Years: A-tier

TFT 200 Years Team Comp 12.18

Team Comp Description:

This comp revolves around Cannoneers to blow up enemy teams! The Synergy between Zeke’s Herald and Darkflight is simply too good with your Blasters. Graves will be your main carry so always make sure you sandwich him between 2 Darkflights.

[How to play 200 Years]

When to make:

Go for this comp if you find lots of Aphelios copies or get good Cannoneer Augments such as “Ricochet” or “Hot Shot”.

Shift-Shots: A-tier

TFT Shift-Shots Team Comp 12.18

Team Comp Description:

This comp uses all Shapeshifters to get a beefy front online while having Swiftshots in the back that’ll deal all the damage needed! You’ll use a 2-star Varus as your main carry most of the game as he’s pretty reliable to find while Jayce and Shyvana will be your meat-shields!

[How to play Shift-Shots]

When to make:

Go for this comp if you find an early copy of Varus, have lots of AD item components such as B.F. Swords and Recurve Bow’s.

Dragonmancer Nunu: A-tier

TFT Dragonmancer Nunu Team Comp 12.18

Team Comp Description:

This comp is unlike any others! Your main carry in this comp is Nunu! However, you can only consider playing this comp if you’re able to make your Mirage Cavalier carry a Dragonmancer and get him 3 stars!

[How to play Dragonmancer Nunu]

When to make:

Go for this comp if you can build an early Dragonmancer spatula or get a Dragonmancer Emblem through Augments.

Nidalee Reroll: A-tier

Team Comp Description:

[How to play Predator Cat]

When to make:

Ez-Guardians: B-tier

TFT Ez-Guardians Team Comp 12.18

Team Comp Description:

This comp revolves around Ezreal as the main carry and is a slow roll comp. While slow rolling for Ezreal at level 5 you can also look to 3 star other 1-cost units like Nasus and Ezreal. There aren’t any large trait bonuses, just a bunch of small things like Guardians, Swiftshot, etc.

[How to play Ez-Guardians]

When to make:

This comp is very simple to play. Go for it if you have good items or find a lot of Ezreals, Leona and Nasus copies.

Bonkey Kong: B-tier

TFT Donkey Kong Team Comp 12.17

Team Comp Description:

Bonkey Kong is back! This comp slow rolls at level 5 to look for 3 Star Wukong and Leona (and maybe Nasus if you happen to find him on your rolls). The comp then full sends into Jade 5 with the Dragon Shi Oh Yu to support our main tank Leona in the front.

[How to play Bonkey Kong]

When to make:

Go for this comp if you find lots of early copies of Wukong as he is the main carry of the comp. Also try to get early Bows as Wukong will want Rapid Firecannon.

Methodology

We evaluate compositions based on 3 key factors:

  • Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
  • Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
  • Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.

The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.

More TFT Resources

Be sure to bookmark our site where we have the most updated information for our TFT champion tier list and all TFT items recommended for all champions. We also have a TFT Items tier list here, similar to this article.

That’s it for now! We’ll be making more team comp recommendations every week and for future patches. Let us know in the comments if we missed anything and good luck in your TFT matches!

The post Teamfight Tactics Meta: Best Comps and Builds for TFT Set 7.5 (Patch 12.20) appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/best-tft-comps/feed/ 12
Teamfight Tactics Set 7.5 Item Tier List – Best Items in Patch 12.19 https://mobalytics.gg/blog/tft-items-tier-list/ https://mobalytics.gg/blog/tft-items-tier-list/#comments Wed, 05 Oct 2022 19:00:39 +0000 http://mobalytics.gg/?p=10905 Welcome to our Teamfight Tactics Items Tier List for Patch 12.19 Understanding when and why to build items in Teamfight Tactics can be key to winning more consistently. Just like our LoL tier list, our TFT items tier list is created in collaboration with high-level TFT players, such as Ace of Spades. Patch 12.19 is […]

The post Teamfight Tactics Set 7.5 Item Tier List – Best Items in Patch 12.19 appeared first on Mobalytics.

]]>
Welcome to our Teamfight Tactics Items Tier List for Patch 12.19

Understanding when and why to build items in Teamfight Tactics can be key to winning more consistently.

Just like our LoL tier list, our TFT items tier list is created in collaboration with high-level TFT players, such as Ace of Spades.

Patch 12.19 is a patch that isn’t shaking up the meta too too much, but it does have some large changes that will affect the meta for sure.

Let’s get into it.

Looking for info on Set 7.5? Check out our all-in-one Teamfight Tactics Set 7.5 reveal article that covers all champions, synergies, and more!

TFT Items Tier List for Patch 12.19

TFT Item Tier List Patch 12.19

If you’re looking for the best champions in the Teamfight Tactics, check out our TFT tier list.

For the most updated information, check out our constantly updated TFT Item Tier list feature.

Basic Items Tier List

  1. Optimal (S-tier): B.F. Sword, Chain Vest, Giant’s Belt, Needlessly Large Rod, Spatula, Tear of the Goddess
  2. Great (A-tier): Negatron Cloak, Recurve Bow, Sparring Gloves
  3. Good (B-tier): None

Combined Items Tier List

  1. Optimal (S-tier): Archangel’s Staff, Bloodthirster, Blue Buff, Cavalier Emblem, Dragonmancer Emblem, Edge of Night, Gargoyle Stoneplate, Giant Slayer, Lagoon Emblem, Last Whisper, Mage Emblem, Morellonomicon, Protector’s Vow, Shroud of Stillness, Spear of Shojin, Statikk Shiv, Sunfire Cape, Tactician’s Crown, Titan’s Resolve, Warmog’s Armor, Zeke’s Herald, Zz’Rot Portal
  2. Great (A-tier): Bramble Vest, Chalice of Power, Dragon’s Claw, Guardian Emblem, Guinsoo’s Rageblade, Hand of Justice, Hextech Gunblade, Infinity Edge, Jeweled Gauntlet, Locket of the Iron Solari, Mirage Emblem, Rabadon’s Deathcap, Rapid Firecannon, Redemption, Runaan’s Hurricane, Shimmerscale Emblem, Thief’s Gloves, Zephyr
  3. Good (B-tier): Banshee’s Claw, Deathblade, Ionic Spark, Quicksilver, Swiftshot Emblem,

Recent Changes Commentary

Gargoyle Stoneplate A to S

Of the tank items in the game, Gargoyle has been the standout one supplying tanks with both Armor and MR.

Guardian Emblem B to A

High Guardian counts could be seen as a meme comp, but having 4 or 6 Guardians can actually be quite impactful.

Shimmerscale Emblem B to A

So far, Shimmerscale hasn’t seen much use, but comps are starting to use them more.

Dragon’s Claw S to A

This item saw a decent amount of play after the rework in Set 7, but other tank items seem to perform better overall.

Mirage Emblem S to A

Daeja contributes a lot to the potency of Mirage Emblem, and right now, Daeja isn’t at the top of the meta.

Swiftshot Emblem A to B

Having more Swiftshots is not particularly necessary, and having this Emblem doesn’t help you complete team comps much at all.

TFT Item Combinations

In the following sections, you’ll find commentary on the best basic items and the TFT item recipes to create the best TFT item combinations. To get a quick and easy reference, check out our TFT Items tool.

Basic Items

These basic items make the best TFT item recipes in the game. Unless you already picked up a lot of these, these are the items you should aim for at the carousel.

B.F. Sword

B.F Sword is a great offensive item pick as it builds into the best Attack Damage items and also healing items for both AD and AP users.

Chain Vest

Armor always brings great utility and defense to a team, and the balance of the game brings defensive items into a good spot.

Giant’s Belt

Giant’s Belt also builds into a good amount of S tier items. Zeke’s Herald is a strong item on many team comps, while something like Sunfire Cape can be used to try and win streak early game.

Needlessly Large Rod

Needlessly Large Rod is similar to B.F Sword in that it builds into a lot of powerful items. It can be used in attack and magic damage items, making it highly sought after.

Negatron Cloak

Negatron is similar to Chain Vest in that it mostly builds into good utility items. It usually isn’t a high priority, but it still builds into a lot of strong items you want on many teams.

Recurve Bow

Recurve bow builds into a lot of strong attack damage carry items, but not so much magic damage. It can be sought after as many of the items have powerful effects, but it’s not as flexible as some other item components.

Sparring Gloves

Sparring Gloves has become a premium item in the game. It builds into some of the best offensive items in the game as well as some of the best utility items.

Spatula

Spatula is an amazing item purely because it brings so much variance. In the hands of a good player, it can become that extra push for your team. However, it can become a dead item in some situations if you get one late in the game.

Tear of the Goddess

Tear is an extremely powerful item simply because it gives mana. To build on that, it builds into some of the strongest items as well. Overall, Tear is a solid item which is also core for some team comps that want to cast their abilities a lot.

Combined Items

Bloodthirster (B.F. Sword + Negatron Cloak)

This item provides good lifesteal for units that basic attack. Units with very high damage like Draven thrive with this item as their ability hits scales their basic attack damage.

Blue Buff (Tear of the Goddess x2)

This item is mainly used on carries that have low mana pools to allow them to continuously cast their ability.

Bramble Vest (2x Chain Vest)

This item is great for tanks as it allows them to negate any critical damage whether it’s attack damage or magic damage. The small damage it applies can also be nice for early game fights.

Chalice of Power (Negatron Cloak + Tear of the Goddess)

Chalice of Power now has an effect very much like Zeke’s Herald, only that it gives ability power instead of attack speed. For comps that stack magic damage, this item can add a lot of damage to your main carries, assuming you are able to position them close together without sacrificing your positioning.

Deathblade (B.F. Sword x2)

Deathblade is a good combined with or as an alternative to Infinity Edge. It gives a lot of attack damage to any carry that basic attacks.

Dragon’s Claw (Negatron Cloak x2)

If you are facing a magic damage comp this is ideal! This is a great item to put on a frontliner to make them take much less damage from abilities.

Edge of Night (B.F. Sword + Chain Vest)

If you have a character that is being targeted by Assassins or is maybe a frontline carry, this item can be great to take aggro off them during the fight.

Tactician’s Crown (Spatula x2)

This item allows you to place an extra unit on the field. Yeah…that’s pretty good!

Protector’s Vow (Chain Vest + Tear of the Goddess)

This item introduced in set 7.5 allows the holder to provide a lot of shield value to the rest of the team. A strong option to fit on many teams.

Giant Slayer (B.F. Sword + Recurve Bow)

Giant Slayer is one of the few items that give multiplicative scaling. This is very powerful and becomes even stronger against enemies with high health.

Guinsoo’s Rageblade (Needlessly Large Rod + Recurve Bow)

This item is in a league of its own. Infinitely stacking AS with hyper carries is a recipe for broken team comps.

Hand of Justice (Sparring Gloves + Tear of the Goddess)

Hand of Justice has a very powerful effect as it gives multiple bonuses in attack damage, ability power, and healing. This can be a good flexible item on a lot of carries.

Hextech Gunblade (B.F. Sword + Needlessly Large Rod)

Spell reliant units can benefit heavily from the omnivamp here but it can work on most damage dealers.

Ionic Spark (Needlessly Large Rod + Negatron Cloak)

Ionic Spark is a great utility item to put on front line units. Reducing magic resist is useful for all team comps and the mana debuff can also be clutch in many fights.

Infinity Edge (B.F. Sword + Sparring Gloves)

Infinity Edge is one of the best attack damage items in the game. It gives 100% crit chance to the holder and scales extremely well on a lot of champions.

Jeweled Gauntlet (Sparring Gloves + Needlessly Large Rod)

Jeweled Gauntlet is very powerful on magic damage carries as it provides crit damage to spells. This provides multiplicative scaling instead of simply increasing Ability Power.

Last Whisper (Brawler’s Gloves + Recurve Bow)

Last Whisper pairs extremely nicely with Infinity Edge against teams that have a lot of armor.

Locket of the Iron Solari (Chain Vest + Needlessly Large Rod)

A defensive option that works well against AoE comps, try it out early game for a small edge, but expect it to fall off late game.

Archangel’s Staff (Tear of the Goddess + Needlessly Large Rod)

Archangel’s Staff is a great way to provide AP scaling for magic damage champs the longer the fight goes on.

Morellonomicon (Giant’s Belt + Needlessly Large Rod)

The burn and anti-healing are good vs almost every comp. This item also fits into a lot of comps assuming you have an AoE caster.

Quicksilver (Sparring Gloves + Negtron Cloak)

Quicksilver is currently the only effective game mechanic that counters CC and will surely see some play in countering late-game enemy comps.

Rabadon’s Deathcap (Needlessly Large Rod x2)

This is a great oomph to a spell caster, but remember to pair it with items that allow the caster to cast more frequently. Otherwise, it loses its value and you are better off going for something else.

Rapid Firecannon (Recurve Bow x2)

RFC allows champions to have a bit more range, which can be useful for melee carries or for giving your ranged carry just a bit more safety. It also lets units spend less time walking around the board, resulting in more damage dealing instead.

Sunfire Cape (Chain Vest + Giant’s Belt)

Sunfire is a great early game item to add some damage to the slow fights at the start of the game. It is also a good way to utilize defensive items offensively early in the game.

Redemption (Giant’s Belt + Tear of the Goddess)

Redemption is a solid early game item that can be difficult to deal with. It provides a lot of value that might be difficult to tell, but it’s a solid pick for any comp.

Runaan’s Hurricane (Negatron Cloak + Recurve Bow)

Hurricane is core on champions who’s auto attacks are their main source of damage. This will provide multiplicative scaling for a champion, so keep this item in mind.

Shroud of Stillness (Brawlers Gloves + Chain Vest)

An item with that can be game changing due to its ability-denial but is susceptible to positioning counterplay if your opponent is ready for it. Be ready to adapt.

Spear of Shojin (B.F. Sword + Tear of the Goddess)

Spear of Shojin is for champions that have high mana pools or have high attack speed. It’s similar to Blue Buff, but will be more effective on certain champions.

Statikk Shiv (Recurve Bow + Tear of the Goddess)

Shiv is an item that is mainly used to gain an advantage early game. This item will often fall off late game, but in some comps, it can be a carry item when combined with extremely high attack speed.

Gargoyle Stoneplate (Negatron Cloak + Chain Vest)

This item is great on solo frontline units. If you want to make an unkillable tank, this is the item for you.

Thief’s Gloves (2x Sparring Gloves)

There are many champions in the game that make good use out of any item, namely the 5-cost units. For a small investment of two items, copying two items can be quite RNG based, but will on average result in decent outcomes.

Titan’s Resolve (Recurve Bow + Chain Vest)

Phantom Dancer has been replaced by Titan’s Resolve which has a very interesting stacking mechanic for a defensive item. Note that it resets every round and doesn’t stack throughout a match.

Banshee’s Claw (Sparring Gloves + Giant’s Belt)

Banshee’s is an amazing item on any team comp, giving you the ability to give a spell shield to your main carry when positioned next to them.

Warmog’s Armor (Giant’s Belt + Giant’s Belt)

Solid item to give any unit more survivability, whether its a tank or an important unit you need to keep alive.

Zeke’s Herald (B.F. Sword + Giant’s Belt)

This gives the 2 units next to the wearer attack speed. In a game where attack speed benefits nearly everyone, this is a big deal.

Zephyr (Giant’s Belt + Negatron Cloak)

Zephyr is one of the best counter play items in the game. With good positioning, you can Zephyr a specific target and completely change the outcome of a fight.

Zz’Rot Portal (Recurve Bow + Giant’s Belt)

Zz’Rot is a good item for teams that lack frontline. It comes at the cost of a bow, but on the right teams, this item can be a solid addition.

TFT Tier List Methodology

Our goal is to deliver the most correct tier list we can to help you win. As more data becomes available, we will add that to our decision making as well.

We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!

Items within a tier are not in a specific order of priority. Items are valued based on opportunity cost as well. Building a worse item with critical components devalues the overall power level of the item in question.

Items are valued in the following way:

  • S-tier = Most powerful items in the game that are always valued.
  • A-tier = Strong items that have a good use case complimenting S-tier items.
  • B-tier = Items that are situational but still can work on specific champs.
  • Not on the list = Items that are rarely useful and probably made because you have basic components you don’t need sitting around.

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7.5 reveal page that covers all champions, synergies, and more!

The post Teamfight Tactics Set 7.5 Item Tier List – Best Items in Patch 12.19 appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-items-tier-list/feed/ 7
TFT Tier List: Best TFT Champions for Patch 12.19 https://mobalytics.gg/blog/tft-tier-list/ https://mobalytics.gg/blog/tft-tier-list/#comments Wed, 05 Oct 2022 19:00:21 +0000 http://mobalytics.gg/?p=10864 Welcome to our Teamfight Tactics Tier List for Patch 12.19 Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades. This list is optimized to help you climb. Patch 12.19 has a bit […]

The post TFT Tier List: Best TFT Champions for Patch 12.19 appeared first on Mobalytics.

]]>
Welcome to our Teamfight Tactics Tier List for Patch 12.19

Hey everyone, welcome back to our weekly champ strength analysis.

Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades. This list is optimized to help you climb.

Patch 12.19 has a bit of a mix of large changes and small changes that will affect the meta. We definitely have some champion changes to update ya’ll on this week. Let’s get right into it.

Looking for info on the upcoming Set 7.5? Check out our all-in-one Teamfight Tactics Set 7.5 reveal article that covers all champions, synergies, and more!

TFT Tier List for Patch 12.19

TFT Tier List Patch 12.19

Early Game Tier List

Tier Champions
Optimal (S-tier) Braum, Ezreal, Gnar, Jax, Karma, Leona, Rell, Sejuani, Sett,
Great (A-tier) Aphelios, Kai’Sa, Lux, Lillia, Malphite, Nasus, Qiyana, Senna, Taliyah, Twitch, Wukong, Yone, Zac, Zyra
Good (B-tier) Nidalee, Skarner, Vladimir

Mid Game Tier List

Tier Champions
Optimal (S-tier) Braum, Diana, Ezreal, Gnar, Jax, Karma, Malphite, Rakan, Rengar, Rell, Sejuani, Sylas, Taliyah, Twitch, Volibear, Zyra
Great (A-tier) Aphelios, Kai’Sa, Lee Sin, Leona, Lux, Nasus, Nomsy, Nunu, Olaf, Qiyana, Seraphine, Sett, Varus, Wukong, Yone, Zac, Zippy
Good (B-tier) Lillia, Nidalee, Senna, Skarner, Vladimir

Late Game Tier List

Tier Champions
Optimal (S-tier) Ao Shin, Aurelion Sol, Bard, Daeja, Graves, Hecarim, Idas, Jayce, Nilah, Pantheon, Rakan, Shyvana, Seraphine, Shi Oh Yu, Sohm, Soraka, Swain, Sylas, Terra, Xayah, Yasuo, Zoe
Great (A-tier) Diana, Lee Sin, Nomsy, Nunu, Olaf, Rengar, Sy’fen, Varus, Volibear, Zeri, Zippy
Good (B-tier)

General Champion Commentary

Malphite B to A

With Sohm being a strong AP carry, Malphite sees solid play as a mid game frontline for Lagoon and also in Mage Nomsy comps.

Zac S to A

Zac has seen the most play in comps like Seraphine shielding comps rather than the other Lagoon comps due to him being a Guardian. Zac is just a bit weaker compared to other strong early game frontlines.

Seraphine A to S

Even though Seraphine was nerfed this patch, she is still one of the best support units in the game.

Zippy S to A

Unfortunately, Zippy isn’t seeing the most play right now, and full Guild comps aren’t doing so well.

Shi Oh Yu A to S

Jade comps are making a resurgence this patch, and Shi Oh Yu is looking to be one of the stronger Dragons this patch.

Swain A to S

Rengar is looking to be on of the strongest carries this patch, and this makes Swain a premier frontline to use for Darkflight.

TFT Tier List Methodology

Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.

To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.

We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!

Units are valued in the following ways:

  • S-tier = Super powerful and contested champs that everyone wants and forms comps around.
  • A-tier = Champs that fit very well into powerful comps in the meta.
  • B-tier = Champs that are situational but still fit into good comps.
  • Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.

In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.

This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.

We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.

If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.

Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7.5 reveal page that covers all champions, synergies, and more!

The post TFT Tier List: Best TFT Champions for Patch 12.19 appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-tier-list/feed/ 5
TFT Set 6.5: Patch 12.5B Strong and Underrated Comps from a Challenger CN Player https://mobalytics.gg/blog/tft-set-6-5-patch-12-5b-strong-and-underrated-comps-from-a-challenger-cn-player/ https://mobalytics.gg/blog/tft-set-6-5-patch-12-5b-strong-and-underrated-comps-from-a-challenger-cn-player/#respond Fri, 18 Mar 2022 20:16:39 +0000 https://mobalytics.gg/?p=46425 Underrated Comps from a CN Challenger We are back with another installment of underrated comps. These comps haven’t made it directly to our main Meta Tier List yet, but it may. Here’s a link to his Profile Page on the account he plays on the EUW server. As usual, you can find these comps on the Community […]

The post TFT Set 6.5: Patch 12.5B Strong and Underrated Comps from a Challenger CN Player appeared first on Mobalytics.

]]>
Underrated Comps from a CN Challenger

We are back with another installment of underrated comps. These comps haven’t made it directly to our main Meta Tier List yet, but it may.

Here’s a link to his Profile Page on the account he plays on the EUW server.

As usual, you can find these comps on the Community Comps Page. These comps have been curated by DarkDraven (aka HOUMIPW Gapmaker), our CN player on the team.

Let’s get right into it.

4 Striker AD Flex (Sivir/Irelia)

TFT 4 Striker AD Flex

Description:

Prioritize itemizing the striker who hits 2 first. You also need to roll at 7 for 2 Sivir & Irelia sometimes since Strikers are very contested in this patch. If both 1 star then Irelia is better than Sivir, but Sivir uses bows better.

[Link to Builder]

Notes:

Strikers aren’t uncommon this patch, but here is his take on the comp. It’s a more aggressive playstyle that rolls at level 7 to make sure you hit before other players.

7 Cybers Mutant (Irelia/Kha)

TFT 7 Cybers Mutant

Description:

Cybernetic is the best and most consistent mutatation in this patch imo, you have a very strong and smooth early mid game. Remember to push Lv8 or 9 for 7 Mutants instead of going for 3 stars.

[Link to Builder]

Notes:

Synaptic Web is already very popular for playing around Malzahar carry, but this comp goes toward an Attack Damage direction. Irelia is also very contested, so be wary about that. Cho’Gath and Malzahar 3 aren’t important here, try to get 7 Mutant with good items for the AD carries.

Built Dif Zyra Rek (Built Different)

TFT Built Different Zyra Rek

Description:

Your main carries are Zyra and Rek’Sai. Roll at 6 until 3 stars both of them. It can be very easy to hit 3 stars with Warwick and Talon reroll being popular this patch. High AS makes Shojin insane on Zyra. Run 2 Zyras mid game.

[Link to Builder]

Notes:

This comp is definitely harder to pull off than other comps, but the Built Different Augment makes it possible. You don’t have to slow roll, and you can aggressively look for 3 stars, but that will depend how many other players in your lobby are slow rolling for 2-cost units.

Bull & Cowboys (GP/Lucian/Ali)

TFT Bulls and Cowboys

Description:

Roll at 7 for GP 3, Lucian 3, Ali 2. Also roll at 6 to have a strong stage 3. This comp is your easiest way to climb in this patch. Ali is better than Morgana if there is no AP items for Morgana, since your AP items go to Lucian.

[Link to Builder]

Notes:

Twinshots aren’t unpopular, they’re just not as popular as other comps in the patch. Try this variation of Twinshots out to see how you like it.

5 Chem 4 Chals (Warwick)

TFT 5 Chem 4 Chals

Description:

3 stars Quinn is equally as important to Warwick in this comp to shut down enemy AD carry (Sivir, Draven). Tryndamere can carry Frozen Heart and spin into enemy team as a utility unit. Zac is your main tank. Titans and QSS are must on WW.

[Link to Builder]

Notes:

This prob isn’t underrated but meh.

4 Arcanist Ahri

TFT 4 Arcanist Ahri

Description:

3 Star Vex is the main tank. Since Malzahar is contested by mutant players, we just use Malzahar to pivot into Ahri, AP comps are very flexible between each other since all carries use same items. Roll at 7 for 2 star Ahri.

[Link to Builder]

Notes:

This is a nice middle ground between the 6 Arcanist comp and the 5 Syndicate comp. You can flex between variations depending on what you find and what Augments you have as well.

Wrap Up

And that concludes our second installment of underrated comps. We enjoy bringing this type of content to you to shed some light on some underrepresented comps and ideas. Don’t be afraid to try these out and fail.

Sometimes comps are underrated because they are more difficult to pilot or aren’t as easy to play. Even still, broadening your horizon will no doubt grow you into a better player.

If you want to check out other comps made by the community, you can check out the Community Comps.

And lastly, if you want a guide on how to build your own comps, you can check out an article I’ve written here.

Thanks for reading! Head to our Team Builder to theorycraft your own counters or explore our best meta comps to find another answer to climb with.

The post TFT Set 6.5: Patch 12.5B Strong and Underrated Comps from a Challenger CN Player appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-set-6-5-patch-12-5b-strong-and-underrated-comps-from-a-challenger-cn-player/feed/ 0
TFT Set 6.5: Strong and Underrated Comps from a Challenger CN Player https://mobalytics.gg/blog/tft-set-6-5-strong-and-underrated-comps-from-a-challenger-cn-player/ https://mobalytics.gg/blog/tft-set-6-5-strong-and-underrated-comps-from-a-challenger-cn-player/#respond Fri, 18 Feb 2022 18:35:26 +0000 https://mobalytics.gg/?p=45400 Underrated Comps from a CN Challenger If you’ve been around Mobalytics, you’ve definitely seen our Meta Tier List. We work hard to ensure that the best comps are always on display for you to browse. With the introduction of our Community Comps feature, we’ve seen more comps come from user created content. This can be […]

The post TFT Set 6.5: Strong and Underrated Comps from a Challenger CN Player appeared first on Mobalytics.

]]>
Underrated Comps from a CN Challenger

If you’ve been around Mobalytics, you’ve definitely seen our Meta Tier List. We work hard to ensure that the best comps are always on display for you to browse.

With the introduction of our Community Comps feature, we’ve seen more comps come from user created content. This can be a great way to find some hidden gems that haven’t broken into the mainstream yet.

One of our tier list team members is a player from China. He often gives us great insight on the meta from a different server, which is an extremely valuable resource.

Not every comp brought up ultimately makes our tier list, but they often do.

In this article, I’ll be showcasing some comps he’s created for players looking for some comps that are a bit underrated so far.

Here’s a link to his Profile Page on the account he plays on the EUW server.

4 Sniper Jhin

TFT 4 Sniper Comp

General Info:

4 Clockwork 4 Enforcer 4 Sniper. With Shaco and Assassin Samira gone, 4 Snipers have become more playable. Also they just buffed 4 Clockwork, and 4 Enforcer gives Jhin the upper hand at the beginning. It’s very effective.

[Link to Builder]

Notes:

We’ve seen a lot of Jhin comps evolve throughout Set 6, and most of the time, comps landed on 2 Snipers with some other synergies. This comp looks to go for 4 Snipers as a heavy backline damage comp. With Assassins still a bit unlearned, this can be a great call for games.

Debonair Ahri

TFT Debonair Ahri Comp

General Info:

A team full of graceful pretty units. There is no doubt that 7 Debonair Ahri is the best way to play Ahri. You will need a Debonair spat for this comp. Once you have it, the enemy will fall under your charm!

[Link to Builder]

Notes:

We’ve seen Ahri in mostly Syndicate comps, so this is a different take on Ahri. Debonair is great as it gives Ability Power, and Ahri slots right into this comp.

Miss Fortune Carry

TFT Miss Fortune Comp

General Info:

The Sniper without Jhin version. Only 8 girls and Mr. Braum. Itemize MF for strong early board, roll at 7 for a little, and then go fast 8 for other units. MF is really good in Set 6.5 since Protectors and Sion are gone.

[Link to Builder]

Notes:

Jhin has been in the spotlight for too long. Miss Fortune is still a great mid game carry and potentially late game carry if your items go your way.

Renata Bruisers

TFT Renata Bruisers Comps

General Info:

Its 6 Bruisers + Renata Silco, can’t be simpler than that. You kill your enemy slowly, so we are gonna need the tankiness. For Renata its always Morello+Blue+1, I prefer Gunblade. If we make it to the end we can add in Viktor.

[Link to Builder]

Notes:

This comp is definitely a great one. It’s already on our Meta Tier List, so this is a very similar version.

Rek’Sai Reroll

TFT Rek'Sai Reroll Comp

General Info:

You really don’t need a lot of synergies in this comp, the key is to 3 stars the Rek’Sai and get all the other units 2 stars. So Rek’sai can have enough time to steal tankiness and become the Raid boss.

[Link to Builder]

Notes:

Rek’Sai is basically the new Trundle of the set. He arguably has better late game traits, and being a 3-trait unit, he’s bound to be good.

Debonair Assassins

TFT Debonair Assassin Comp

General Info:

Good ol Talon reroll. A lot of people underrate this reroll comp because how bad Talon’s new profile picture is. (Very sadly that’s true.) Ekko is the best user for Deb Spat, Draven is the best user for Sin spat.

[Link to Builder]

Notes:

If you want to high roll with Assassins, go for this comp. If you have Tome of Traits, Spatulas, or just high roll, this will be a fun time.

Alistar Carry

TFT Alistar Comp

General Info:

Alistar is the new Sion! Bois! It’s basically the old Socialite Sion comp but instead of Sion we use Alistar. This is a totally legit comp btw, can win games, can make you climb, just need to hit the units.

[Link to Builder]

Notes:

The days of Clappio are long gone. Alistar is the new hotness. This comp will still be hard to hit, but it will be fun.

Final Thoughts

And that wraps up some underrated comps by a member of our tier list team. As mentioned in the intro, if you want to see these comps, you can check out the comp page on his Profile.

If you want to check out other comps made by our community, you can check out the Community Comps for some inspiration.

And lastly, if you want a guide on how to build your own comps, you can check out an article I’ve written here.

Thanks for reading! Head to our Team Builder to theorycraft your own counters or explore our best meta comps to find another answer to climb with.

The post TFT Set 6.5: Strong and Underrated Comps from a Challenger CN Player appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-set-6-5-strong-and-underrated-comps-from-a-challenger-cn-player/feed/ 0
The Top 10 TFT Set 6 PBE Comps Pros are Playing https://mobalytics.gg/blog/tft-top-10-set-6-pbe-comps-pros-are-playing/ https://mobalytics.gg/blog/tft-top-10-set-6-pbe-comps-pros-are-playing/#respond Fri, 29 Oct 2021 23:40:06 +0000 https://mobalytics.gg/?p=42222 10 Top PBE Comps for TFT Set 6 Set 6 has been out for just over a week on the PBE, and players have already been figuring out what comps are strong. For the most part, consistent carries like 4 and 5-cost units have been the star carries of the Set. While there are some […]

The post The Top 10 TFT Set 6 PBE Comps Pros are Playing appeared first on Mobalytics.

]]>
10 Top PBE Comps for TFT Set 6

Set 6 has been out for just over a week on the PBE, and players have already been figuring out what comps are strong.

For the most part, consistent carries like 4 and 5-cost units have been the star carries of the Set.

While there are some slow roll comps that are showing promise, they haven’t been consistent enough to beat out higher cost carries.

In this article, I’ll be going over some of the best comps to play so you can be prepared for when Set 6 releases in Patch 11.22.

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 6 reveal page that covers all champions, synergies, and more!

4-Cost Carries

Most players have been using the 4-cost carries as they’ve shown to be the most consistent as well as powerful. Almost all of the 4-cost carries have shown decent potential in the PBE, so expect them to appear a lot in your games.

1. Jhin

TFT Set 6 Team Comp Jhin

[Link to Comp]

Jhin fulfills the role of a strong and consistent ranged AD carry in this set. He has great range with 5 hexes and has a lot of damage built into his kit. He also doesn’t require a vertical synergy to do well, leaving room for many units that provide utility and frontline.

2. Fiora / Yone / Kai’Sa

TFT Set 6 Team Comp Fiora Yone Kai'Sa

[Link to Comp]

Challengers have stood out as very strong carries, and there are multiple carry options this comp has. Fiora and Yone are both strong carry options and they both have flexible item choices as well. Kai’Sa also acts as a 5-cost carry for this comp that can further the late game power ceiling of this comp.

3. Urgot

TFT Team Comp Set 6 Urgot

[Link to Comp]

Dr. Mundo and Urgot are a perfect combination of frontline tank and backline damage. Urgot can seem underwhelming at fist, but once he casts his ability, he will beam down enemies with rapid fire attacks. This comp leans more into a vertical trait with Chemtech, but the units synergize quite well together so it works out.

4. Lux

TFT Set 6 Team Comp Lux

[Link to Comp]

Lux seems to be the premier AP carry of the comp. Viktor is also a great 5-cost unit to also boost the magic damage of this comp. Orianna has seen some experimentation as a main carry, but it’s likely she will be relegated to a utility role in the future. While Lux is very powerful, lots of players tend to prefer AD comps for more flexibility, so this comp might not be for you unless you like laser beaming enemies.

5. Sion

TFT Set 6 Team Comp Sion

[Link to Comp]

Sion is the last 4-cost carry option players are trying out. His ability can definitely one shot enemies if he gets good placement on his ability. It can be difficult to consistently deal good damage with this comp, but when you succeed, it is extremely satisfying.

5-Cost Carries

Of all the 5-cost units, three stand out as having carry potential for the late game: Jayce, Jinx, and Kai’Sa. Kai’Sa we’ve already shown in the Challenger team comp, so I’ll show an example team comp for Jinx and Jayce below.

6. Jayce

TFT Set 6 Team Comp Jayce

[Link to Comp]

Jayce is one of the most unique carries we’ve seen so far. Depending on where you place him, he will have different abilities. This version of a Jayce team comp uses him as a ranged carry, but players have also seen good success using him in his melee form as well. This comp also wants an Augment to reach Innovator 7 if possible.

7. Jinx

TFT Set 6 Team Comp Jinx

[Link to Comp]

Jinx is unique to previous carries in that her explosion deals damage to all units other than herself. Even still, this can often be enough to finish off the enemy. Jinx also will change weapons that will scale her auto attack damage even more.

Slow Roll Comps

Slow roll comps haven’t shown too much promise yet, and many of the comps shown here have been nerfed on the PBE. However, there are likely still optimizations to be made to these comps.

While they aren’t extremely broken or consistent, they may become more meta once more players figure out ways to make them stronger.

8. Yordles

TFT Set 6 Team Comp Yordles

[Link to Comp]

Yordles have been a fun trait to play with as well as a way to generate some extra income in the early game. We’ve seen success with some players being able to slow roll around Poppy and Ziggs as the carries, but this comp has been nerfed a few times on PBE already. This comp is unlikely to be strong on release, but it may stick around.

9. Kog’Maw

TFT Set 6 Team Comp Kog'Maw

[Link to Comp]

The Mutant buff differs every game, so this comp might not be viable to force every game, but it is a fun option to try out when you have a powerful Mutant buff. We’ve seen some success with Kog’Maw in higher level play, but it’s nowhere near as consistent as the usual high cost carries. Even still, there is still hope for the little guy.

10. Garen

TFT Set 6 Team Comp Garen

[Link to Comp]

Garen is my last meta option for a slow roll comp. The Protector trait keeps him alive while he dishes out an insane amount of damage with his ability. However, like the other slow roll comps, Garen doesn’t quite have the carry potential to be worth playing in a competitive environment. With that said, you can still give this comp a go if you want to try something different for a change.

Summary

So far, the most powerful comps in set 6 have included a high cost carry that rewards consistency and fundamentals. However, I am sure that players will find ways to break the game and figure out new overpowered strategies with the Hextech Augment system.

Thanks for reading! Be sure to check out our meta team comps page for Set 6, or head to our Team Builder to try and come up with your own comps.

The post The Top 10 TFT Set 6 PBE Comps Pros are Playing appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-top-10-set-6-pbe-comps-pros-are-playing/feed/ 0
TFT Pro Play Analysis: Robinsongz’s Set 5.5 NA Regional Finals Run https://mobalytics.gg/blog/tft-pro-play-analysis-robinsongzs-set-5-5-na-regional-finals-run/ https://mobalytics.gg/blog/tft-pro-play-analysis-robinsongzs-set-5-5-na-regional-finals-run/#respond Wed, 08 Sep 2021 23:00:19 +0000 https://mobalytics.gg/?p=40460 TFT NA Regional Finals Recap This past weekend was the finals for the NA region. The top 3 players of this event would qualify for the world championship later in November. Congratulations to the three NA players making it to worlds this set. This tournament saw the most dominant performance any one player has made […]

The post TFT Pro Play Analysis: Robinsongz’s Set 5.5 NA Regional Finals Run appeared first on Mobalytics.

]]>
TFT NA Regional Finals Recap

This past weekend was the finals for the NA region. The top 3 players of this event would qualify for the world championship later in November.

Congratulations to the three NA players making it to worlds this set.

This tournament saw the most dominant performance any one player has made thus far in TFT competitive history.

Team Liquid’s Robinsongz was able to win 5 out of the 6 lobbies, absolutely dominating the competition.

TFT Set 5.5 NA Regional Finals Standings

In this article, I’ll be going over Robinsongz’ strategy and what allowed him to display such a dominant performance.

Games 1-3: Consistent Strategy

Robinsongz followed a very simple strategy in games 1 through 3. He focused on building a strong early game board using traits like Skirmishers, Sentinels, and Knights. These units all synergize extremely well together, and can transition into either a Lucian or a Jax carry comp.

Game 1: Lucian

TFT Set 5.5 Robinsongz Game 1 Lucian Comp

[Learn how to play this comp]

The first game saw Robinsongz transition his early game board into a Lucian carry comp. He had the choice to choose Jax as his main carry, but opted to go for Lucian in this game.

Usually when players decide on Lucian, they opt to run 6 Sentinels. However, this comp kept the 4 Knights as a way to also transition into Jax as well. Lucian and Senna can easily be switched out for Jax and Irelia for 3 Skirmishers instead.

Game 2: Jax

TFT Set 5.5 Robinsongz Game 2 Jax Comp

[Learn how to play this comp]

This team is extremely similar to the first game. Instead of running Lucian and Senna, he runs Jax and Irelia for Skirmisher instead. Hitting level 9 also allowed him to put in Akshan, providing even more damage as well as an armor shred.

The choice to run Jax might be due to not having Last Whisper. Poppy is in the comp instead of Garen, which isn’t as bad as it may seem. Poppy’s ability will go off before Thresh, popping any spell shields the enemy may have so Thresh can hook them. Even still, if he had a Garen 2, he likely would have replaced Poppy.

Game 3: Jax

TFT Set 5.5 Robinsongz Game 3 Jax Comp

[Learn how to play this comp]

In game 3, we see yet another Jax comp that almost exactly matches his previous 2 matches. This is where we see that his ideal team comp favors having in 4 Knights instead of other larger synergies like Sentinel or Skirmisher.

In most of these games, Robinsongz was able to get on a large win streak either in the early game or the mid game. In game 2, he was able to use this leverage to hit level 9, but in this game, he used that leverage to be able to upgrade all of his units including 5 star units like Garen and Viego.

A Consistent Strategy

Lucian and Jax comps are very consistent because they are essentially interchangeable in the final team comp. Robinsongz uses a core of 4 Knights, Rell, and then a carry combo like Jax and Irelia or Lucian and Senna.

What makes this so powerful is that you can start every game the same way and build similar items. Once you are level 7, you have two options for 4 cost carries depending on what you find. As you hit level 8 and start you optimize your team comp, you can then choose between the two carries to fit what you think will be better.

A Powerful Early Game

Lucian and Jax are also great comps to play as they are strong both early game and late game. Knights, Skirmishers, and Sentinels all synergize very well together and allow for a variety of openers.

For example at level 5 you can have boards like

  • Irelia, Olaf, Senna, Udyr, Leona – 3 Skirmisher, 3  Sentinel
  • Irelia, Olaf, Senna, Poppy, Leona – 3 Skirmisher, 2 Knight
  • Senna, Tristana, Poppy, Leona, Nautilus – 3 Knight, 2 Hellion

These boards are just some examples of strong early boards that you can use, there are definitely plenty more.

Flexible Strategy

Level 6 also provides a lot of 3-cost carries like Nidalee, Lee Sin, Riven, etc. These help you continue to be strong in the mid game before looking for a better carry.

Once you hit level 7, you have many 4-cost units that drastically upgrade your team.

  • Galio is another Sentinel that pairs with the Knights he’s already using
  • Lucian is a 4-cost carry that easily fits into the team comp with Sentinel
  • Jax is another perfect 4-cost carry that provides Skirmisher and Ironclad

Consistency is Key

Going into the tournament, many players knew that Jax and Lucian are both very strong carries. They can outright win a lobby, and they can even transition into an Akshan carry team comp in the late game as well. The first 3 games saw Robinsongz pilot these comps to perfection as he started the day with 3 wins in a row.

Games 5-6: Playing what you get

By the time games 5 and 6 came around, Robinsongz was already in a very comfortable position to finish top 3. In these games, he decided to play more based on his opener instead of forcing a consistent strategy like Jax or Lucian.

Game 5: Yasuo

TFT Set 5.5 Robinsongz Game 5 Yasuo Comp

[Learn how to play this comp]

Game 5 was definitely the biggest surprise of the day. Yasuo is a strong comp, but most players would not put him in S tier.

While Robin was playing this game, he even noted that he is fine with a 5/6th place finish as he’s already quite ahead on points.

Even still, Robinsongz was able to finish 1st with this comp by constantly outplaying his opponents with Diana to CC enemy carries.

His opener also saw a quick Sejuani 2 and a good amount of Yasuo and Lee Sin copies. By balancing his economy well, he was able to 3 star 3 different units on his team comp, making his team quite powerful. Even though this team comp isn’t as consistent as Jax or Lucian, he saw an opening to play it, and was able to uncontested in the lobby.

Game 6: Kayle

TFT Set 5.5 Robinsongz Game 6 Kayle Comp

[Learn how to play this comp]

If Robin wasn’t already styling on his opponents, game 6 was the nail in the coffin.

Robin started the game with a very early Redeemed start of Leona, Aatrox, and Varus.

Considering he was already guaranteed a top 3 spot at this point, he decided it would be worth it to go out with a bang and go for one more 1st place finish.

Kayle is not the most consistent comp to play, but if you’re able to pull it off, you can convincingly finish 1st place.

In this game, Robinsongz made a crucial adjustment by putting in 4 Mystic instead of 4 Knights. Hitting level 9 also allowed him to fit in Volibear as additional frontline.

Since his final opponents were magic damage based, having in the 4 Mystic made it extremely difficult for enemy teams to burst him down before Kayle fully ascended.

Recap + VOD

To see these matches yourself, check out the VOD below:

Robinsongz has just given a TFT performance like no other. Five 1st place finishes in 6 games is a feat that no player is likely to top in a long time.

A lot of things went right for Robinsongz this day. He was able to get a clutch item from Raptors in his Kayle game, he was able to find a Galio 3 in his second game, but most importantly, his play was on point.

Positioning, scouting, transitioning, itemization were all top notch and were ultimately what allowed him to show such a dominant performance.

TFT is without a doubt a high variance game with a lot of luck involved. Even still, Robinsongz was able to conquer RNGesus and put on a clinic. It’s going to be extremely interesting to see how he performs on the World stage in November.

Thanks for reading! Head to our Team Builder to start theorycrafting and be sure to check our best meta comps to find another answer to climb!

To learn about the new TFT Set, head to our all-in-one Teamfight Tactics Set 6 reveal page that covers all champions, synergies, and more!

The post TFT Pro Play Analysis: Robinsongz’s Set 5.5 NA Regional Finals Run appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-pro-play-analysis-robinsongzs-set-5-5-na-regional-finals-run/feed/ 0
3 TFT Mechanics That Need Updating https://mobalytics.gg/blog/3-tft-mechanics-that-need-updating/ https://mobalytics.gg/blog/3-tft-mechanics-that-need-updating/#respond Fri, 03 Sep 2021 00:53:07 +0000 https://mobalytics.gg/?p=40184 3 Updates for TFT Mechanics TFT has been out for over two years now, and the game has been constantly improving. Even still, there are some game or system mechanics that I believe could still be improved. It may not be a priority for Riot to update these, but these are definitely on their radar. […]

The post 3 TFT Mechanics That Need Updating appeared first on Mobalytics.

]]>
3 Updates for TFT Mechanics

TFT has been out for over two years now, and the game has been constantly improving.

Even still, there are some game or system mechanics that I believe could still be improved. It may not be a priority for Riot to update these, but these are definitely on their radar.

In this article, I’ll be going over some faults in the system, and some ideas I have for improving them. These improvements won’t drastically improve the game, but they are a nice way to benefit player experience for both gamers and viewers.

I don’t claim to be a genius problem solver, so these solutions might not work, but I thought I’d put some ideas out there.

1. The Scouting System

TFT Scouting Screenshot

Scouting has been a fundamental aspect of TFT for a long time. It’s a form of skill expression that allows players to squeeze out an edge against opponents.

While scouting is definitely a crucial part of the game, it is a bit vanilla in how it’s done.

Problems

Simple Answers

Sniping an enemy carry with a Zephyr can be done maybe once or twice, but once the enemy knows you have a Zephyr, it becomes very hard to snipe them.

A similar thing can be said about countering enemy comps. If the enemy has Assassins or a Vel’Koz, the best move to be would be to switch your backline to the other side.

However, if the enemy only needs to reposition one Assassin, this becomes a very difficult thing to do.

Bland Gameplay

Even in high-level gameplay, most players “fake” opponents by moving some of their units to the opposite side before moving back.

From most of the gameplay I’ve watched, this rarely leads to any benefit. In tense 1v1 situations, you can see very interesting movements, but they all resort to moving a couple units at the very last second.

Possible Solutions

Fog of War

Mortdog recently brought up a possible solution in his recent AMA Video. The game could implement a “Fog of War” system that hides the enemy board once there are only 5 seconds left in the preparation phase.

This allows players to optimally move their units around without worry of being hard countered at the last millisecond. I am very intrigued by this possibility, as in my opinion, it opens up more skill expression than simply seeing who can move units the fastest.

Enemy Shadow

One other feature that may help this issue is to allow an option to view enemy boards on your own board. This doesn’t directly solve the issues with scouting, but it gives a better viewing experience and also helps newer players scout easily.

With this feature, you won’t have to constantly switch back and forth between yours and enemy boards to position.

This feature could also show enemy movements in real-time, allowing you to swap around reactively.

2. The Item Orb Drops

TFT Item Orb Drops

The first 3 rounds of every TFT game play out the same. You fight a few weak creep rounds and they proceed to drop orbs that contain things like gold, champions, items, or more.

Problems

Running out of Time

Sometimes, you won’t have enough gold to buy out the shop, when an orb drops from the last minion on the far side of the board. You rush to grab it with your little legend, and can’t pick up the gold in time to buy the units in the shop.

This can also happen if the orb drops Champions, and you quickly have to decide whether to sell that Champion or not, sometimes within a couple seconds.

These decisions are often small and won’t affect every game, but there will be the occasional game where you wish you had a bit more time to make a decision based on the item drops you were given.

Randomized Drops

People have complained for a while about the RNG involved in how much gold you’re given in the early game. Considering how the interest system works, the more gold you get earlier on, the better off you usually are.

The drops are somewhat balanced between giving gold, items, or things like Neeko’s Help, so I don’t find this issue as much of a problem. At the very top level, players will often prefer a specific opener compared to others, but considering the game itself has a lot of built in variance, I don’t mind this mechanic so much.

Possible Solutions

Are Minions Necessary?

One thing the creep rounds do for players is give them time to make transitions as well as gain items. However, the minion system is very different now compared to before. Almost every team regardless of how weak you are can beat the minion rounds. As such, are they even a necessary component to the game?

One could argue that having creep rounds makes sure that players don’t simply open fort completely as they still need a team to defeat minions.

Early Drops

I don’t mind having minions in the game. They’re a fun little break from the PvP rounds, but the item orbs in my opinion should come a bit earlier in the round if possible.

Maybe instead of random drops from each minion, just have one loot orb that gives you your drops at the start.

The minions can stay the same, but this way, players are given more time to plan around what they get rather than spazzing to pick up items and do everything else they need to do.

3. The Matchmaking System

TFT Set 5.5 Screenshot

TFT is usually supposed to match you up against a “random” opponent every round, but players have figured out how the matchmaking system works.

Players who use third party tools, or who can keep track of their enemies very well can accurately predict who they will fight next round.

Problems

No Longer Random

The matchmaking system was never intended to be figured out by the community. Players were incentivized to position in a way that allowed them to win the most fights against the most enemies.

However, ever since the system was cracked, players found themselves with a large advantage given they spent the time to track their fights.

Some players will argue that this gives players more ways to show their skill. Even if the matchmaking system were changed, players will still likely not position against the last enemy they fought.

Even still, I think this system presents an issue to players new and old.

New players are at a large disadvantage without knowing the system, and even older players don’t always want to spend time tracking every match to scout to perfection.

Possible Solution

Unfortunately, I don’t have an easy solution for this system. I do believe that the matchmaking system needs an update, but I’m out of my depth in determining a new system that will be fair but still random.

Way back in Set 1, there were issues where players would constantly fight the same opponent, and the matchmaking system has come a long way from there.

Even still, I believe there is room for improvement. The matchmaking system should ideally be one that is untrackable, but still gives some room for skill expression.

Players should be able to assume that they won’t fight someone they recently fought, but it shouldn’t be with certainty.

Closing Thoughts

The game has come a long way since its release, and I’m confident that the game will only become better.

The dev team is constantly trying new things and testing different solutions, so I imagine that these problems won’t be around for too much longer.

Even if these problems aren’t fixed soon, the game is still in a very enjoyable state.

Frequent content updates and balance patches make the game a refreshing experience for many players around the world.

These were just a few small issues I believe are in the game that could use some time to update.

Thanks for reading! Head to our Team Builder to start theorycrafting and be sure to check our best meta comps to find another answer to climb!

To learn about the latest TFT Set 6, head to our all-in-one Teamfight Tactics Set 6 reveal page that covers all champions, synergies, and more!

The post 3 TFT Mechanics That Need Updating appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/3-tft-mechanics-that-need-updating/feed/ 0
The 5 Most Overpowered Comps in TFT History https://mobalytics.gg/blog/tft-5-most-overpowered-comps-history/ https://mobalytics.gg/blog/tft-5-most-overpowered-comps-history/#respond Fri, 20 Aug 2021 21:32:08 +0000 https://mobalytics.gg/?p=39604 The 5 Most OP Comps in TFT History TFT has been around for over 2 years now which is crazy to think about. It feels like yesterday I was playing Set 1 and climbing the ladder for the first time. However, along with fond memories of high rolling games came salty memories of getting destroyed […]

The post The 5 Most Overpowered Comps in TFT History appeared first on Mobalytics.

]]>
The 5 Most OP Comps in TFT History

TFT has been around for over 2 years now which is crazy to think about. It feels like yesterday I was playing Set 1 and climbing the ladder for the first time.

However, along with fond memories of high rolling games came salty memories of getting destroyed by overpowered comps.

The game has definitely had its fair share of overpowered comps. Even though I’ve played and maybe even spammed some of these comps, there were some that I avoided for “honorable” reasons.

If you’ve been around for the whole time like me, these comps will be a nostalgic little reminder.

If you haven’t been around for TFT’s history, here’s a little history lesson on what I think are the 5 most overpowered comps in TFT history.

5: Void Sorcerers (Set 1)

TFT Void Sorcerers

[Link to Team Builder]

You know this comp is old when there’s only 3 rows of hexes on the board. This comp was one of the most broken comps in early Set 1.

To the average viewer, this comp looks like a simple Ability Power carry comp with Karthus. You have a frontline with Brawlers, some Sorcerers, and a carry. If you were there, you would know that Karthus was way too strong at first.

Ability Power carries nowadays have limits to their Ability. Karma is sustainable damage, Vel’Koz fires in a beam, but Kathus, Karthus nuked every single enemy regardless of where they were. If you got this comp with Karthus 2, you likely blew up every single enemy with one Karthus ability.

The nerfs would come to this comp in Set 1, but the LP was already gained by that point.

4: Kai’Sa Brawlers (Set 1)

TFT Kai'Sa Brawlers

[Link to Team Builder]

Set 1 Kai’Sa was a unit. She had peel with her Ability, Quicksilver was way more broken in Set 1, and Void allowed her to deal true damage.

If you watched streamers try to hit Challenger before the end of Set 1, you would see a lot of them forcing this comp. What made this comp even better was that you could run Jinx, a 4-cost carry, before you found Kai’Sa. The comp would stay almost the same, and you could still finish top 4 without finding Kai’Sa.

But, if you found Kai’Sa, you would likely finish 1st. The damage was insane, you couldn’t reach her since she would dart around the map, and the longer the fight went on, the more she scaled her attack speed. She was basically an unkillable carry.

3: Gangplank (Set 3)

TFT Space Pirates

[Link to Team Builder]

By now you’ve probable noticed a pattern that most of the overpowered comps contain a 5-cost carry. Gangplank in Set 3 is no exception. We saw some of the competitors at the Set 3 Worlds tournament force Space Pirates in an attempt to go 1st or 8th.

If you found Gangplank, it was an easy 1st. If you didn’t, you would likely go 8th after hard forcing. You can argue that this makes Gangplank not overpowered. The risky game plan was the balancing mechanic for this comp.

Even still, you could play Gangplank in a comp that didn’t force Space Pirates and had more consistency. While you wouldn’t guarantee a 1st, this comp was also very strong and only adds to Gangplanks stock.

TFT Mech Pilot Gangplank

[Link to Team Builder]

This version of Mech-Pilots used Gangplank as a secondary carry alongside Mech-Pilots and Viktor. The Demolitionist trait along with having a huge AoE made him a force of nature.

2: Sum Sins / Electric Zed (Set 2)

TFT Sum Sins

[Link to Team Builder]

Set 2 is not remembered too much by many. It had stand out comps like Volibear, Shadow, Inferno, etc, but Zed was on a whole other level. Sum Sins was the first iteration of a comp that simply ran the best units in the game. Each of these units provided so much utility and damage to the team, and you can itemize many different units.

Kha’Zix was a great damage carry, Qiyana also did great as a 3-cost unit, each of the Summoners were very strong, and you even had room for Mystic with Nami and Janna.

Zed also allowed this comp to become extremely difficult to deal with by having him multiply over and over until the entire board was filled with Zed. It may not have been fun to play against, but it was definitely fun to watch.

TFT Electric Zed

[Link to Team Builder]

Sum Sins would eventually be nerfed, but the end of Set 2 brought a different Zed to the table. Electric was buffed quite heavily toward the end, and this made Zed into a different monster. Electric allowed Zed to provide extreme amounts of damage, so the only thing that mattered was keeping him alive.

Electric was even good in the mid game with units like Volibear to stabilize, allowing you to eco up and save up for Zed.

Not many people played the end of Set 2, but this comp was overpowered for the short time it was alive before Set 3 came out.

1: Void Sins (Set 1)

TFT Void Sins

[Link to Team Builder]

5-Cost carries are great and all, but Kassadin was truly built different. Back in the day, you open forted for a Spatula, hyper rolled for Kassadin, and could then win streak your way to 1st.

He did insane amounts of damage, did true damage, was fairly safe as an Assassin, and just breezed through enemy units regardless of their tankiness.

This comp in my opinion, is the most iconic team comp in all of TFT. It showed the ingenuity of player strategy by abusing certain game mechanics. Was it healthy for the game? Definitely not. Was it nerfed pretty quickly? Somewhat. Is the memory of Kassadin one shotting my units burned into my memory? Yes.

Closing Thoughts

Most of the comps I included in here are from Sets 1-3. While the newer sets definitely had it’s fair share of OP comps, the devs usually deal with it quite quickly. Sets 1 and 2 were quite the rollercoaster ride at the time. Even still, these overpowered comps brought up some of the most fun moments in TFT history.

While these comps were not healthy for the game on a competitive standpoint, I do think that these comps provided high quality entertainment for players. The TFT team has been balancing these ideas of entertainment and balance for their newer sets, and I like to think they’ve done a much better job. (Outside of some instances like Warweek or Kayle Stall).

There are definitely other team comps that didn’t make my list, but these are just my opinions. There are definitely arguments to be made about what comp should be on the list and what shouldn’t, but these 5 are some of the most iconic to me.

Thanks for reading! Head to our Team Builder to start theorycrafting and be sure to check our best meta comps to find another answer to climb!

To learn about the latest TFT Set with newly released game mechanics hextech augments, head to our all-in-one Teamfight Tactics Set 6 reveal page that covers all champions, synergies, and more!

The post The 5 Most Overpowered Comps in TFT History appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-5-most-overpowered-comps-history/feed/ 0