Guides Archives - Mobalytics https://mobalytics.gg Personal Performance Analytics for Competitive Gamers Mon, 10 Oct 2022 20:32:49 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.5 TFT Tier List: Best TFT Champions for Patch 12.19 https://mobalytics.gg/blog/tft-tier-list/ https://mobalytics.gg/blog/tft-tier-list/#comments Wed, 05 Oct 2022 19:00:21 +0000 http://mobalytics.gg/?p=10864 Welcome to our Teamfight Tactics Tier List for Patch 12.19 Hey everyone, welcome back to our weekly champ strength analysis. Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades. This list is optimized to help you climb. Patch 12.19 has a bit […]

The post TFT Tier List: Best TFT Champions for Patch 12.19 appeared first on Mobalytics.

]]>
Welcome to our Teamfight Tactics Tier List for Patch 12.19

Hey everyone, welcome back to our weekly champ strength analysis.

Similar to our LoL tier list, our TFT tier list is curated in collaboration with top-level players, such as Ace of Spades. This list is optimized to help you climb.

Patch 12.19 has a bit of a mix of large changes and small changes that will affect the meta. We definitely have some champion changes to update ya’ll on this week. Let’s get right into it.

Looking for info on the upcoming Set 7.5? Check out our all-in-one Teamfight Tactics Set 7.5 reveal article that covers all champions, synergies, and more!

TFT Tier List for Patch 12.19

TFT Tier List Patch 12.19

Early Game Tier List

Tier Champions
Optimal (S-tier) Braum, Ezreal, Gnar, Jax, Karma, Leona, Rell, Sejuani, Sett,
Great (A-tier) Aphelios, Kai’Sa, Lux, Lillia, Malphite, Nasus, Qiyana, Senna, Taliyah, Twitch, Wukong, Yone, Zac, Zyra
Good (B-tier) Nidalee, Skarner, Vladimir

Mid Game Tier List

Tier Champions
Optimal (S-tier) Braum, Diana, Ezreal, Gnar, Jax, Karma, Malphite, Rakan, Rengar, Rell, Sejuani, Sylas, Taliyah, Twitch, Volibear, Zyra
Great (A-tier) Aphelios, Kai’Sa, Lee Sin, Leona, Lux, Nasus, Nomsy, Nunu, Olaf, Qiyana, Seraphine, Sett, Varus, Wukong, Yone, Zac, Zippy
Good (B-tier) Lillia, Nidalee, Senna, Skarner, Vladimir

Late Game Tier List

Tier Champions
Optimal (S-tier) Ao Shin, Aurelion Sol, Bard, Daeja, Graves, Hecarim, Idas, Jayce, Nilah, Pantheon, Rakan, Shyvana, Seraphine, Shi Oh Yu, Sohm, Soraka, Swain, Sylas, Terra, Xayah, Yasuo, Zoe
Great (A-tier) Diana, Lee Sin, Nomsy, Nunu, Olaf, Rengar, Sy’fen, Varus, Volibear, Zeri, Zippy
Good (B-tier)

General Champion Commentary

Malphite B to A

With Sohm being a strong AP carry, Malphite sees solid play as a mid game frontline for Lagoon and also in Mage Nomsy comps.

Zac S to A

Zac has seen the most play in comps like Seraphine shielding comps rather than the other Lagoon comps due to him being a Guardian. Zac is just a bit weaker compared to other strong early game frontlines.

Seraphine A to S

Even though Seraphine was nerfed this patch, she is still one of the best support units in the game.

Zippy S to A

Unfortunately, Zippy isn’t seeing the most play right now, and full Guild comps aren’t doing so well.

Shi Oh Yu A to S

Jade comps are making a resurgence this patch, and Shi Oh Yu is looking to be one of the stronger Dragons this patch.

Swain A to S

Rengar is looking to be on of the strongest carries this patch, and this makes Swain a premier frontline to use for Darkflight.

TFT Tier List Methodology

Our goal is to deliver the most correct tier list we can. When data becomes available, we will add that to our decision making as well.

To ensure accuracy, we work with experts with multiple Queen accounts like Ace of Spades and Saintvicious to scientifically test hypotheses and come to logical conclusions. We will update these as frequently as possible until the meta settles.

We justify our decision making in the notes, so be sure to read that and weigh in. We welcome feedback to figure out what we missed!

Units are valued in the following ways:

  • S-tier = Super powerful and contested champs that everyone wants and forms comps around.
  • A-tier = Champs that fit very well into powerful comps in the meta.
  • B-tier = Champs that are situational but still fit into good comps.
  • Not on the list = Champs that are rarely contested and have better alternatives for their comps or just don’t fit into a strong comp at all.

In the current state of the game, items are a big component of champ strength and champs that work well with them are high value. Right now, we’ll be organizing by unit cost.

This allows you to understand when a champion is valuable and when they start to fall off. This also allows you to understand how you should value your economy with the rolls you are getting. If this doesn’t work out or is too complex, then we will iterate in the future.

We evaluate a specific unit at a specific point in the game assuming it has a reasonable rank for that point and it’s in a comp that works for it.

If a unit usually carries and has good items, it is evaluated in that context since items are so integral to the game.

Please remember that TFT is highly situational so ALL units can be used. Explore and help us figure out the things we may have missed!

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7.5 reveal page that covers all champions, synergies, and more!

The post TFT Tier List: Best TFT Champions for Patch 12.19 appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-tier-list/feed/ 5
TFT Team Comps for Every Dragon in Set 7.5 Uncharted Realms https://mobalytics.gg/blog/tft-team-comps-for-every-dragon-in-set-7-5-uncharted-realms/ https://mobalytics.gg/blog/tft-team-comps-for-every-dragon-in-set-7-5-uncharted-realms/#respond Mon, 19 Sep 2022 19:00:45 +0000 https://mobalytics.gg/?p=52704 How to Play Every Dragon in TFT Set 7.5 Set 7.5 has been underway for almost an entire patch now, and there are many new Dragons to play with. Dragons underwent a big change in the mid set update, allowing team comps to run more than one without an augment. Many of the old Dragons […]

The post TFT Team Comps for Every Dragon in Set 7.5 Uncharted Realms appeared first on Mobalytics.

]]>
How to Play Every Dragon in TFT Set 7.5

Set 7.5 has been underway for almost an entire patch now, and there are many new Dragons to play with.

Dragons underwent a big change in the mid set update, allowing team comps to run more than one without an augment.

Many of the old Dragons like ASol and Shyvana are back, but there are also plenty of new Dragons like Nomsy and Sohm.

In this article, we’ll be covering every Dragon in Set 7.5 and team comps to use for each Dragon.

If you’d like to build your own team comp guide, head to our Team Builder. To explore more guides created by other TFT players, check out our Community Comps section.

Set 7.5 Dragon Team Comps

The 6-Cost Dragons

1. Nomsy – Cannoneer Nomsy

TFT Cannoneer Nomsy

Team Comp Description:

This Comp builds upon the previous Dragon in training – Nomsy. As a Prodigy Dragon, she can be now 3 different traits each game but this comp variation sets the focus on the CANNONEER variation of your Dragon.

[See Nomsy guide]

When to Make:

Go for this comp if Nomsy has the Cannoneer trait and you can summon Tristana to the board. For the Evoker or Mage variation, check out the guides on the team comps page!

2. Zippy – Full Guild Zippy

TFT Guild Zippy

Team Comp Description:

This comp builds open the Guild trait with all Guild units available in play! Your most important unit and carry is the Guild Dragon Zippy who gets supported by Jayce in the front!

[See Zippy guide]

When to Make:

Go for this comp if you find lots of Zippy copies to 3 star him or if you find Augments like Pandora’s Bench or any Guild related Augment.

The 7-Cost Dragons

3. Daeja – Daeja Cavaliers

TFT Daeja Cavaliers

Team Comp Description:

This comp focuses around the Mirage and the Cavalier trait. Your main damage carry is the Mirage Dragon Daeja and Nunu is your frontline tank alongside his Cavalier companions Hecarim, Rell and Sejuani. Turning Yasuo into a Cavalier will turn the Warrior into an insanely strong CC-Machine

[See Daeja guide]

When to Make:

If you have lots of Bows and Needlessly Large Rods to get the right itemization on your Mirage carry – Daeja. Finding a Yone or Nunu will also help activating Mirage early into the game.

4. Tyrant Swain – Supersonic Graves

TFT Swain Graves

Team Comp Description:

This comp plays around the new 4-Cost Tempest Cannoneer Graves – and buffs him up with tons of attack damage! The Darkflight trait with Swain and Aphelios as well as Qiyana as the sacrificed unit will be just enough frontline to let your main carry dash into the enemy team to blow them up.

[See Swain guide]

When to Make:

Go for this comp if you find an early copy of Graves, as well as have lots of B.F. Swords, Chainvests and Bows to build hybrid tanky items on your main carry.

5. Idas – Laser Guard

TFT Idas Zeri

Team Comp Description:

This comp revolves around Zeri as the main carry and is a Level 7 slow roll comp. While slow rolling for Zeri you can also look to 3 star other 3-cost units like Rakan and Seraphine. Your Guardians will protect your carry while Zeri makes use of Cannoneer and the Lagoon Seastone drops you some extra loot on top.

[See Idas guide]

When to Make:

This comp is very simple to play. Go for it if you find lots of Zeri copies or find a lot of Rakans and Seraphine copies.

6. Shi Oh Yu – Jade Shields

TFT Jade Pantheon Seraphine

Team Comp Description:

This team will give you shields for days! With the help of the Jade buff – and the immense shields of Seraphine – your 2 frontliners and carries, Shi Oh Yu and Pantheon simply refuse to die until the enemy teams drop dead!

[See Shi Oh Yu guide]

When to Make:

Go for this comp if you have lots of Chain Vest item components to build at least 1 Protector’s Vow on Seraphine and a Bramble Vest on your main carry Pantheon.

7. Sohm – Sapphire Dragon

TFT Sohm Lagoon

Team Comp Description:

This comp builds upon the new Lagoon trait with the water Dragon Sohm as main carry and the 4-cost Assassin Nilah as secondary carry. Your Dragon will blow up enemy frontlines while your Assassin – Nilah – cleans up the enemy backline.

[See Sohm guide]

When to Make:

Go for this comp if you have a good Lagoon starter as well as find a copy of Sohm or Nilah early on.

8. Sy’fen – 300 Whispers

TFT Syfen Whispers

Team Comp Description:

This comp uses mainly Whispers – with Sy’fen as Dragon and Pantheon as strong frontline carries. Zyra is your utility and extra backline damage.

The non-whisper units in this comp support both your carries with either more health in Bruisers, more damage in Warriors or more utility with shields and stuns.

[See Sy’Fen guide]

When to Make:

If you have strong Attack Damage items like Bloodthirster you can force this most games. Sy’Fen and Pantheon are easy carries to flex into.

The 8-Cost Dragons

9. Ao Shin/Aurelion Sol/Terra – Age of Dragons

TFT Age of Dragons Team

Team Comp Description:

This is the ultimate Dragon alliance comp that will make you dominate your lobbies! Play it ONLY if you have upgraded 2 star units throughout the entire game that help you win streak easily. Having 3 of the highest cost units in the game requires a strong economy and enough HP so you have to play your strongest board!

[See Age of Dragons guide]

When to Make:

Go for this comp ONLY if you can guarantee a strong early and mid game without rolling too much. You can also consider running this board if you get any Dragon Emblems or specifc Dragon trait augments such as Age of Dragons.

10. Shyvana – Shift-Shots

TFT Shyvana Shapeshifter Swiftshot

Team Comp Description:

This comp uses all Shapeshifters to get a beefy front online while having Swiftshots in the back that’ll deal all the damage needed! You’ll use a 2-star Varus as your main carry most of the game as he’s pretty reliable to find while Jayce and Shyvana will be your meat-shields!

[See Shyvana guide]

When to Make:

Go for this comp if you find an early copy of Varus, have lots of AD item components such as B.F. Swords and Recurve Bow’s.

If you’d like to build your own team comp guide, head to our Team Builder. To explore more guides created by other TFT players, check out our Community Comps section.

The post TFT Team Comps for Every Dragon in Set 7.5 Uncharted Realms appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-team-comps-for-every-dragon-in-set-7-5-uncharted-realms/feed/ 0
TFT Set 7.5 Guide: How to Play Darkflight https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-darkflight/ https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-darkflight/#respond Thu, 01 Sep 2022 01:00:00 +0000 https://mobalytics.gg/?p=52277 How to Play Darkflight TFT’s new mid-set update, Uncharted Realms, has been out the on PBE for a little over a week now. Even though things change on PBE a lot, there are still some lessons we can take for the official release. Darkflight is a new and unique trait that has been added with […]

The post TFT Set 7.5 Guide: How to Play Darkflight appeared first on Mobalytics.

]]>
How to Play Darkflight

TFT’s new mid-set update, Uncharted Realms, has been out the on PBE for a little over a week now. Even though things change on PBE a lot, there are still some lessons we can take for the official release.

Darkflight is a new and unique trait that has been added with Set 7.5.

In this article, I’ll be going over how Darkflight works, the best comps to play it in, and some other tips to keep in mind.

If you want quick links to the team comps, here’s a quick list:

How Darkflight Works

There isn’t anything to really compare Darkflight to. It’s pretty novel for TFT, which is quite rare.

TFT Set 7.5 Darkflight

With the Darkflight trait active, one unit on the board will be sacrificed, granting an item to all the Darkflight units on the board. Each Darkflight champion will also gain bonus health.

The item will be chosen randomly if the sacrificed unit has more than one item.

Darkflight Essence

If the sacrificed unit has an Emblem or a non-craftable item (like an Ornn item or Radiant item), each Darkflight unit will instead recieve Darkflight Essence.

TFT Darkflight Essence

Seems simple enough right? Just sacrifice a unit with a good item, and get free items for the rest of your Darkflights.

Darkflight Hex

TFT Darkflight Hex

The Darkflight hex will be the same every game and will be where you place the sacrificed unit onto. You will also see an indicator in game to know this.

Darkflight Units

Aphelios

TFT Set 7.5 Aphelios

Aphelios is a Cannoneer AD ranged DPS unit that has both damage and a stun built into his ability. He can be a strong carry to build around with items, and the longer the fight goes on, the more he can scale with items like Rageblade.

Rell

TFT Set 7.5 Rell

Rell is a 2-cost frontline Cavalier unit with a unique ability. She will bond to the lowest health ally, giving both of them resistances, and will deal damage to units between them. For the most part, she will simply be a frontline for Darkflights and make Cavaliers an easy fit for the comps.

Rengar

TFT Set 7.5 Rengar

Rengar is the 3-cost unit of Darkflight and is an Assassin. His ability is reminiscent of many Assassins. He will jump around and swiftly attack until he lands on a tank and gets stuck. Aphelios and Rengar present two AD options for Darkflight comps, and you most likely will not be able to itemize both in one comp.

Tyrant Swain

TFT Set 7.5 Swain Dragon Tyrant

Lastly, we have our Dragon, Tyrant Swain. Swain is a monster tank that also deals magic damage and sustains himself. Swain fulfills the role of a frontline tank that can also carry the game. Swain is the only Darkflight that scales well with AP, so that’s something to keep in mind. Swain can be built around as a carry, or as a strong frontline to stall for other carries to deal damage.

Darkflight Weaknesses

The first thing to consider is that the Darkflight units, specifically Rengar and Aphelios, don’t have good synergy.

If you want to play around Rengar, Aphelios is a bit of useless unit, and vice versa. If you want to play around Swain and a lot of Darkflight units, Rengar and Aphelios don’t provide too much value either.

Luckily, Rell acts as a solid frontline unit, making her an easy addition to comps. But even still, there are issues with going vertical into Darkflight, which may make Darkflight stronger when you go only 4 or even 2 Darkflight.

Best Darkflight Team Comps

So far in PBE, we think that these 3 Darkflight comps will have the most impact on the meta. For each of these 3 comps, we believe that Zz’Rot Portal will be the strongest item to use.

There are other items that can be strong, especially if you have access to Spatula or Emblem items, but these comps are something you can try in games more often.

Double Trouble Darkflight

TFT Darkflight Double Trouble Team Comp

Team Comp Description:

This comp is a Slow Roll comp revolving around units like Aphelios and Rell. Furthermore, this comp uses the Augment “Double Trouble” in order to get bonus copies of units like Aphelios and Rell. With the extra Rell and Aphelios, this comp is able to utilize 4 Zz’Rot Portals. This is a huge amount of frontline that will stall for your main Aphelios to deal damage.

Link to Builder

Tips:

Since this comp uses the Double Trouble augment, you won’t be able to simply force this comp every game. Even still, keep this comp in mind for when you do eventually see Double Trouble.

Darkflight Mirage

TFT Darkflight Mirage Team Comp

Team Comp Description:

This is a bit of a different take on Darkflight. While Double Trouble only using 2 Darkflight, this comps brings it up to 4. Swain is a big portion of that though, bringing 3 Darkflight with his Dragon trait. Much like the Aphelios comp, this comp looks to use Darkflight as strong frontline while we have a damage carry in the back.

Link to Builder

Tips:

Even if you don’t plan on playing with Mirage, you can still use the core of Swain with Titan’s Morellonomicon along with a Zz’Rot sacrifice for many other carries as well. Mirage just so happens to play nicely due to Nunu being a Cavalier along with Rell.

For example, you could run something like Ao Shin and Graves for carries while running the core of Swain and Rell for Darkflight frontline.

Darkflight Assassin

TFT Darkflight Assassins Team Comp

Team Comp Description:

This will be the last example team comp we show running the Zz’Rot combo for frontline. This time, we build around Rengar as the carry and slot in 4 Assassins. Since Rengar is also a Darkflight, we take the 8th unit slot to use Aphelios for Darkflight 6. This will simply give more bonus health to Darkflights while also getting another Zz’Rot copy.

Link to Builder

Tips:

You could technically also itemize Rengar with only 2 items to get more free Zz’Rot value, but since he’s the main carry, you should probably 3 slot him when you can.

Best Darkflight Items

So far, we’ve only shown team comps that use Zz’Rot Portal as the Darkflight item, but we would be remiss to not show other items that are also very fun to use.

Protector’s Vow

TFT Protector's Vow

This one is definitely a bit of a meme, but if you have a ton of Darkflight units on board, and they all gain a Protector’s Vow, they will take a long time to die. Even still, you will want some damage on your team, and this item gets better/funnier when you have as many Darkflight units as possible.

Zephyr and Shroud of Stillness

TFT Zephyr

TFT Shroud of Stillness

If you wanna mess with your opponent and just annoy their team, these items are the way to go. Zephyr can be very interesting, as you potentially just play a 4v8 for 5 seconds. If you can clean up enemy units during those 5 seconds, Zephyr may be quite powerful.

Furthermore, Shroud of Stillness can be great for delaying the entire enemy team’s mana, but not every champion has an impactful ability, so this item definitely is a bit of a diminishing return.

Chalice of Power

TFT Chalice of Power

Chalice of Power is quite an item if you want to buff up your Swain. This will give you basically two free Chalices to put on each side of your Swain. Aura items are interesting to use, but they may not necessarily be the strongest.

You can also look into each of the Aura items like Zeke’s Herald, Redemption, and Locket of the Iron Solari.

The issue with many of these items is that they will be spread out on many units. This means it’ll be hard to buff up your main carry or Swain, but rather you will gain value for your whole team.

Best Darkflight Augments

Darkflight Heart Crest Crown

All three of these Augments are quite nice for Darkflight comps. Darkflight Heart is less impactful, as most team comps will be built around the ideal number already, but it can be nice to save a unit.

Darkflight Crest and Crown are great because the Darkflight Emblem is twofold. Firstly, it saves a unit that you may not want to use. For example, in Darkflight Assassins, you can put it on Nilah and take out Aphelios.

Or, you can simply leave the team comp as is, and gain an extra Darkflight unit. The Emblem holder will gain bonus health, and a copy of the sacrificed item, making this item essentially a 2 for 1.

Double Trouble

We already covered the Aphelios comp, but to reiterate, Double Trouble gives you access to arguably the strongest Darkflight comp currently.

Soul Siphon

This augment makes it so Darkflight units gain bonuses from the trait of the sacrificed unit. For the most part, this means that the units will gain the Origin of the sacrifice. For example, Guild for Sejuani. While the Guild count won’t increase, Darkflight units will gain double the stat by being a Guild.

This augment seems nice, and it definitely opens up a lot of possibilities, but we haven’t seen anything crazy come out of the wood works yet.

Conclusion

This just about wraps up everything you need to know about Darkflight at the current moment. Darkflight is very fresh, and players are having a lot of fun with it on the PBE.

Darkflight is exciting because it has such a variety of ways to play it. You can play it as a frontline core, as a meme comp with Zephyr, or even as the main carry with Swain and Rengar.

I’m 100% sure that I couldn’t cover everything about the new trait, but I figured these were the essentials. As we learn more about Darkflight, we will definitely be updating our meta comps to reflect new learnings.

So for now, maybe give these comps a whirl on PBE, or you can wait for the official release on Patch 12.17.

Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.

The post TFT Set 7.5 Guide: How to Play Darkflight appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-darkflight/feed/ 0
TFT Set 7.5 Guide: How to Play Lagoon https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-lagoon/ https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-lagoon/#respond Tue, 23 Aug 2022 18:51:09 +0000 https://mobalytics.gg/?p=51853 How to Play Lagoon With the new Mid-set coming out very soon, a new trait has struck the interest of many players: Lagoon. This marks the third “economy” based trait in the game with Astral and Shimmerscale being already present in Set 7. From playtest content, many players have already seen how powerful Lagoon can […]

The post TFT Set 7.5 Guide: How to Play Lagoon appeared first on Mobalytics.

]]>
How to Play Lagoon

With the new Mid-set coming out very soon, a new trait has struck the interest of many players: Lagoon. This marks the third “economy” based trait in the game with Astral and Shimmerscale being already present in Set 7.

From playtest content, many players have already seen how powerful Lagoon can become. It will definitely be nerfed and buffed multiple times until it’s in a good spot, but it will still be fun to play nevertheless.

In this guide, I’ll be going over the basics about Lagoon, how it works, and how to play it effectively.

Here’s a link to the final team comp if you want to take a quick look: Lagoon Level 8 Board

How Lagoon works

Unlike traits that encourage players to lose rounds, like Mercenary or Fortune, Lagoon is an economic trait that is active regardless of your wins/losses.

This makes it a very scary trait that can snowball very well.

TFT Set 7.5 Lagoon

Bonus: Lagoon units gain bonus Ability Power and Attack Speed. A Seastone appears on the board that grants loot as Lagoon units cast Abilities over time.

The trait isn’t anything too crazy to understand. Since you are incentivized to cast as much as possible, bonus attack speed makes a lot of sense. The bonus Ability Power also influences players to build more toward AP carries in Lagoon comps rather than AD carries.

With things like mana generation and attack speed, the bonus loot should come pouring in.

Lagoon Weaknesses

A quick note to consider is that economic trait champions are usually bound to be underpowered in a balanced meta. That aside, the other weakness of the Lagoon trait is that they don’t have enough overlapping classes. Here is a rundown of the classes in Lagoon champions.

  • Bruiser
  • Mage
  • Dragonmancer
  • Guardian
  • Cannoneer
  • Evoker/Mystic
  • Assassin
  • Dragon/Mage

The only overlap is between Sohm and Taliyah. Sohm won’t contribute until you find copies in the late game. The main weakness of Lagoon is the lack of synergy in the early and mid game. Even still, you can make it work.

Lagoon Early Game

In the early game, the lack of trait synergy will make it tough to build a strong board. At level 4, you will be able to add in unit for a trait, and it’s likely you will pick a frontline with either Bruiser, Guardian, or Dragonmancer. Dragonmancer is likely ideal as Kai’Sa will be your main carry, but the others will suffice.

Bruiser, Guardian, and Dragonmancer activate with only 2 units, where as Mage requires 3 units, so put off Mage for now.

TFT Lagoon Early Game

This picture displays a quick rundown of early game champions. Put together 3 Lagoon and a bonus champion for a trait.

  • Lagoons (Middle 4): Malphite, Taliyah, Zac, Kai’Sa
  • Dragonmancer (Bottom Right): Karma, Sett
  • Guardians (Top Left): Nasus/Leona
  • Bruisers (Top Right: Skarner/Jax

Mage Kai’Sa Early Game

TFT Lagoon Early Game Mage Kaisa

If you are blessed enough to get a Mage Emblem early on. You can easily fit in 3 Lagoon + 3 Mage by putting a Mage Emblem on Kai’Sa. Mage Emblem Kai’Sa can be a very strong carry and her extra casts also benefit the Lagoon trait.

Lagoon Mid Game

The mid game for most comps is around level 6, and this is where you’ll be able to fit in 6 Lagoon if you can find all 6. Hopefully by now you can get a Mage Emblem, but if you can’t you can still try to make it work.

TFT 6 Lagoon

If you can’t find all 6 Lagoon units, continue using units like Dragonmancers, Guardians, or Bruisers. Mystic or Evoker units work as well alongside Seraphine.

Lagoon Late Game

Once you are able to find Sohm, you are basically ready to hit the end game. This gives you a whopping 3 Lagoon, a Mage, and a powerful Dragon.

Level 7

However, Sohm requires 2 slots to add in. So what can you do in the meantime. One option is to remove some weaker units like Malphite and Zeri for some more utility at level 7, especially frontline.

TFT Lagoon Level 7

On one hand, removing Zeri means you get less Lagoon casts. On the other hand, Rakan adds a lot more frontline and utility to the team, which should result in more casts from all of the other Lagoon units.

Level 8

Finally, at level 8, you can add in all the Lagoon units (except Nilah), to reach 9 Lagoon. You can replace a unit like Malphite or Zeri for Nilah if you want as well.

TFT Lagoon Level 8

Extra Ability Power and Tear items can go on Sohm, and hopefully there is enough damage and frontline to overpower the lobby. The extra gold and items from Lagoon should also provide a lot of value to the team.

Playing Lagoon without Mage Kai’Sa

Another thing to keep in mind is what to do if you can’t find a Mage Emblem. If you don’t have any other Lagoon bonuses with augments, you should likely move down to 6 Lagoon as your level 8 board. This means you can drop some Lagoon units for things like Mages or frontline.

TFT 6 Lagoon no Kaisa

Playing through the game without a Mage Kai’Sa will be harder, but not impossible. Kai’Sa can simply be used as an item holder for Sohm.

Lagoon End Game Board

Even though running 9 Lagoon can be fun, it may not be the best option for your strongest level 9 board. If you make it to level 9 with tons of gold and items, you can definitely start dropping down to 6 or even 3 Lagoon to make the strongest board possible.

In these boards, I will have a Mage Kai’Sa. If you don’t have a Mage Emblem, simply replace Kai’Sa with Taliyah and put better carry items on Sohm.

Here are some ideas at some end game boards:

Evoker Nomsy

TFT Lagoon Evoker Nomsy

If Nomsy is an Evoker, bringing Nomsy into the comp solves the issue of having a weak frontline. Nomsy is a solid frontline unit, but the main advantage is the Evoker trait.

Since Seraphine gains mana when allies cast as an Evoker, the team will end up gaining tons of shields through Seraphine. Lulu will also gain tons of mana, give everyone attack speed, leading to more casts, leading to more mana for Evokers.

Note: Mage Nomsy will also work in this role to end up with 5 Mage, but I think Evoker is cooler.

Terra Bard Lagoon

TFT Lagoon End Game Terra

This board is honestly just putting together a bunch of expensive stuff together. Terra will be a monster tank, Bard provides insane utility, and Zoe is one of the best Mages. Nothing much to say here. If you can make it this far with a bunch of gold and items, you’ve probably won.

Augments

Lagoon Bonus Augments

All of the Lagoon trait augments like Lagoon Heart, Lagoon Crest, and Lagoon Crown are nice pickups.

Having a Lagoon Heart helps so much with the main weakness of Lagoon comps, the lack of early synergy. Needing 1 less Lagoon unit on the board allows you much more freedom with other units to bring in trait bonuses.

Lagoon Emblem

The Emblem for Lagoon is interesting. Ideally, you would want a Mage Emblem, but Lagoon can also be good. It functionally does the same thing as Lagoon heart, but it opens up more carry potential other than Kai’Sa. You can use a different Mage with a low mana pool or just slap it on a frontline unit like Sylas.

Blue Battery

Considering Kai’Sa and Sohm both want Blue Buff, having this augment provides a ton of value. You can skip building Blue Buff and focus on damage items instead like Rabadon’s or Archangels.

Conclusion

All in all, Lagoon is a fun new addition to the game, which rewards players with loot for building the team well.

However, unlike traits like Mercenary or Fortune, there is no inherent risk to Lagoon. This makes it very likely that Lagoon will be generally underpowered compared to other comps.

Even still, that shouldn’t stop you from having a good time with a fun new trait. Hopefully Lagoon will be overpowered on PBE so we can have a taste of the fun before it’s eventually nerfed and nerfed.

Overall, Lagoon isn’t that difficult to play compared to things like Fortune and Mercenary, but having a general outline will be nice in figuring out a new cast of units.

Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.

The post TFT Set 7.5 Guide: How to Play Lagoon appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-set-7-5-guide-how-to-play-lagoon/feed/ 0
Team Comps for Every Dragon in Set 7 Dragonlands https://mobalytics.gg/blog/tft-team-comps-every-dragon-set-7-dragonlands/ https://mobalytics.gg/blog/tft-team-comps-every-dragon-set-7-dragonlands/#respond Thu, 11 Aug 2022 00:06:34 +0000 https://mobalytics.gg/?p=49683 How to Play Every Dragon in TFT Set 7 TFT Set 7: Dragonlands has been around for a while now, and players have found the most powerful comps for each Dragon. One of the signature mechanics of the set is the introduction of 8-cost and 10 -cost dragons that offer powerful abilities and +3 synergy […]

The post Team Comps for Every Dragon in Set 7 Dragonlands appeared first on Mobalytics.

]]>
How to Play Every Dragon in TFT Set 7

TFT Set 7: Dragonlands has been around for a while now, and players have found the most powerful comps for each Dragon.

One of the signature mechanics of the set is the introduction of 8-cost and 10 -cost dragons that offer powerful abilities and +3 synergy bonuses.

In this article, we’ll break down examples of how to play each dragon with links to more detailed guides.

If you’d like to build your own team comp guide, head to our Team Builder. To explore more guides created by other TFT players, check out our Community Comps section.

Set 7 Dragon Team Comps

The 8-Cost Dragons

1. Sy’Fen – Corki Cannon

TFT Syfen Corki Team Comp

Team Comp Description:

Take your LP to the moon with Cannoneers! This comp is a typical 4-cost carry comp revolving around Corki. You have lots of damage from Revel and Cannoneer and combined with the resistance shredding from Whispers 4 a backline that’s insanely fast at making enemy teams disappear.

[See Sy’Fen guide]

When to Make:

Go for this comp if you get a Trainer start with Tristana and Heimerdinger, then it’s very easy to move into this with Jinx afterwards. Having good items for Corki and Sy’fen is a must with this comp as they’ll be dealing all of your damage.

2. Daeja – Mirage

TFT Daeja Team Comp

Team Comp Description:

This comp focuses around the Mirage trait, the new Mutant comp of Set 7. Unlike Mutants, you have decent carries throughout the entire course of the game with the Dragon Daeja being our main damage carry. Nunu will form most of our frontline if he is 3 starred, and Yasuo with a Cavalier spat is the perfect unit to put all remaining items on while also providing the CC needed.

[See Daeja guide]

When to Make:

If you have lots of Bows and Needlessly Large Rods to get the right itemization on your Mirage carry – Daeja. Finding a Yone or Nunu will also help activating Mirage early into the game.

3. Shi Oh Yu – Jade

TFT Shi Oh Yu Team Comp

Team Comp Description:

This comp revolves around the 6 Jade trait and uses Shi Oh Yu, Neeko, and Anivia as the AD Carry, the tank, and the AP carry respectively. Shi Oh Yu is the main carry of this comp and runs strong AD items. Lulu, Nami and Bard are there to provide some Magic Resistance in the current meta.

[See Shi Oh Yu guide]

When to Make:

Go for this comp if you have good Shi Oh Yu items and a decent start with Jade units.

4. Idas – Corki /Shimmer

TFT Idas Team Comp

Team Comp Description:

For the most part, Idas can simply be used as a straight up replacement for Sy’fen as a frontline unit. While Sy’fen is usually better, you can go for this comp if you were planning on playing Shimmerscale, but need to pivot, or if you don’t find Sy’fen.

When to Make:

Go for this comp if you can’t find Sy’fen along with Corki, or if you were going for Shimmerscale but decided to pivot out into Corki.

The 10-Cost Dragons

5. Shyvana – Ragewing

TFT Shyvana Team Comp

Team Comp Description:

This comp is all about burning down enemy team comps by focusing on the Ragewing Dragon – Shyvana. Since she’s a 10-cost Dragon you have to have a strong early and midgame with the help of other Ragewing carries like Xayah.

[See Shyana guide]

When to Make:

You can move into this comp if you have a strong opener that can get you on a win streak ideally. Since Shyvana is pretty flexible in her itemization, you only need to make sure you’re playing your strongest board until you reach the late game to find your red Dragon.

6/7. Aurelion Sol / Ao Shin – Mage

TFT Asol Comp

For these two comps, they are basically the same, just replace Asol with Ao Shin or vice versa.

Team Comp Description:

You can’t get a Mage Spatula every game but if you do get one this is a great comp to play. The mage bonus on the 10-cost Dragon Aurelion Sol means 2 black holes with every cast – increasing the teams damage by a ton!

[See Aurelion Sol guide]

[See Ao Shin guide]

When to Make:

If you get a Spatula this should be your first thought. Aside from that any Mage augments can push you in this direction as well as a lot of rod or tear components.

Multiple Dragons

8. Dragon Alliance

TFT Dragon Alliance Team Comp

Team Comp Description:

Run this comp ONLY when you see one of the specific Dragon Augments. The Dragons in play are Idas, Shi Oh Yu and Daeja with Idas being your main tank. Daeja will be your ranged source of damage while higher cost units like Bard and Yasuo provide the needed crowd control.

[See Dragon Alliance guide]

When to Make:

Go for this comp ONLY if you have the Tier 2 “Dragon Alliance” or “Dragon Horde” Augment. Both these Augments are mandatory to run this comp as they’ll allow you to play multiple Dragons without losing the Dragon trait.

If you’d like to build your own team comp guide, head to our Team Builder. To explore more guides created by other TFT players, check out our Community Comps section.

The post Team Comps for Every Dragon in Set 7 Dragonlands appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-team-comps-every-dragon-set-7-dragonlands/feed/ 0
TFT Best Augments to Pick for Set 7: Dragonlands https://mobalytics.gg/blog/tft-best-augments-to-pick-for-set-7-dragonlands/ https://mobalytics.gg/blog/tft-best-augments-to-pick-for-set-7-dragonlands/#respond Thu, 02 Jun 2022 21:50:17 +0000 https://mobalytics.gg/?p=49472 The Best Augments in Set 7 Set 7: Dragonlands is coming with the return of the Augment system. A lot of the older augments are staying over, but there are definitely some new Augments to highlight. If you haven’t already, we have two previous articles on Set 6 and Set 6.5 talking about the best […]

The post TFT Best Augments to Pick for Set 7: Dragonlands appeared first on Mobalytics.

]]>
The Best Augments in Set 7

Set 7: Dragonlands is coming with the return of the Augment system. A lot of the older augments are staying over, but there are definitely some new Augments to highlight.

If you haven’t already, we have two previous articles on Set 6 and Set 6.5 talking about the best augments and when to pick them.

While not all of the augments carried over, the thought process is still valuable.

Lastly, if you need a list of all the augments in Set 7, check out our Augments Page.

Trait Augments

As usual, there are plenty of trait augments to choose from at each tier. We have the usual, Hearts, Crests, and Crowns for many traits.

Depending on the meta, these augments may be very weak or very powerful.

TFT Mage Heart Evoker Crest TFT TFT Guardian Crown

One thing to note is that Crowns are slightly different now. Instead of granting two Emblems, they will grant usually one Emblem, an item, and a champion.

Trait Buffing Augments

Most traits will have a Tier 2 augment that greatly buffs up their power. Getting these augments when playing the correct team comp will result in a huge power spike.

Here are some examples of powerful trait buffing augments.

TFT Scorch TFT Tiamat TFT Party Time!

Getting the right augment for your team will be large upgrade for the team. Getting one of these early on and also building a team comp around it can be a strong strategy as well.

Economy Augments

As usual, we have our fair share of Economic augments. These can be a double-edged sword. Building a strong economy is always good, but in the late game, you may lose out to someone who has more combat augments.

This is the trade off you take when going for a gold augment. You want to convert your economy and gold into the most powerful team to beat out other players with more combat augments.

TFT Windfall TFT Party Favors TFT Rich get Richer

These augments test your knowledge on how to build the best end game team comps. If you are not strong enough, you will lose to combat augments.

Most Powerful Augments

In this section, I’ll go into more augments that don’t fit into the above categories. These augments are also extremely powerful, but they require you to adjust your game plan.

Think Fast

TFT Think Fast

This augment is extremely powerful if you are fast at rolling. This augment is more ideal later in the game when you have more gold to spend and potentially 3-star a 4-cost carry or even a 3-cost carry.

Taking this as your first augment can also give you a potential 3-star 1-cost unit, but that may not be powerful enough.

Cruel Pact

TFT Cruel Pact

This augment is extremely powerful but comes with a huge drawback. With this augment, you can instantly level up to 7 on the first round. This lets you easily win streak and build a powerful board. The drawback is that you will be low health if you do this. Even still, you should be able to win streak easily with this.

However, you won’t be able to reach level 9 with this augment, as you don’t have enough health to do so. Hitting level 8 also requires you to either wait or drop really low. Even still, getting a free 10 win streak off hitting level 7 should let you build a strong top 4 board.

Dragon Horde and Dragon Alliance

TFT Dragon Horde Dragon Alliance

These augments allow you to run more than one Dragon on your team. This augment is powerful if the Dragons are powerful enough to carry by themselves. Even at level 9, you will only be able to fit in 4 Dragons and one extra unit. You will need a FoN in order to put in 5 Dragons.

Even still, under the right circumstances, these augments can potentially be very powerful.

Pandora’s Bench

TFT Pandora's Bench

Pandora’s Bench is potentially one of the most broken augments this set. You simply need to put three units on your bench in order to get free rerolls every turn.

This basically means that you now have a shop of 8 units instead of 5. Not only that, but you can control what cost you want to reroll on your bench, which makes this even better than just a shop of 8 units.

With this augment, you should be able to easily 3-star units of your choice. It may take some time, but the payoff is huge.

Wrap Up

That sums up just about all the new augments you need to know about. We didn’t cover every single trait augment or trait buffing augment, but there are plenty for each trait.

In games, you should have a general idea of what you want to pick, and if it’s early, you can build your team around your augments as well.

There are some powerful augments that will be good on any team, and some augments will be powerful on specific teams. As you navigate your game, you can decide between these two factors to build the best team possible.

Thanks for reading! Be sure to check out our Release Page to check out all of the new information for Set 7

The post TFT Best Augments to Pick for Set 7: Dragonlands appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-best-augments-to-pick-for-set-7-dragonlands/feed/ 0
Teamfight Tactics Set 7 Cheat Sheets for Items, Champions, Origins, and Traits https://mobalytics.gg/blog/tft-cheat-sheet/ https://mobalytics.gg/blog/tft-cheat-sheet/#respond Tue, 24 May 2022 15:57:50 +0000 https://mobalytics.gg/?p=41985 Set 7 TFT Cheat Sheet (All New Items and Synergies) Welcome to our Teamfight Tactics cheat sheet for Set 7, Dragonlands. These infographics will give you an easy reference for item recipe combinations. We recommend downloading our free TFT Desktop App so you can get the cheat sheets within an in-game Overlay and not worry […]

The post Teamfight Tactics Set 7 Cheat Sheets for Items, Champions, Origins, and Traits appeared first on Mobalytics.

]]>
Set 7 TFT Cheat Sheet (All New Items and Synergies)

Welcome to our Teamfight Tactics cheat sheet for Set 7, Dragonlands.

These infographics will give you an easy reference for item recipe combinations.

We recommend downloading our free TFT Desktop App so you can get the cheat sheets within an in-game Overlay and not worry about looking at a second screen.

If you found this page looking for the upcoming TFT Set, currently on the PBE, head to our all-in-one Teamfight Tactics Set 7 reveal page that covers all champions, synergies, and more!

TFT Set 7 Item Cheat Sheet

TFT Set 7 Cheat Sheet

TFT Cheat Sheet Item Combinations

set 7 cheat sheet

To see all the stats for these item combinations and components, head to our handy TFT Set 7 item database.

  • Archangel’s Staff
    • Tear of the Goddess + Needlessly Large Rod
  • Assassin Emblem
    • Spatula + Sparring Gloves
  • Astral Emblem
    • Needlessly Large Rod + Spatula
  • Banshee’s Claw
    • Sparring Gloves + Giant’s Belt
  • Bloodthirster
    • Negatron Cloak + B.F. Sword
  • Blue Buff
    • Tear of the Goddess x2
  • Bramble Vest
    • Chain Vest x2
  • Bruiser Emblem
    • Giant’s Belt + Spatula
  • Cavalier Emblem
    • Chain Vest + Spatula
  • Chalice of Power
    • Tear of the Goddess + Negatron Cloak
  • Deathblade
    • B.F. Sword x2
  • Dragon’s Claw
    • Negatron Cloak x2
  • Edge of Night
    • Chain Vest + B.F. Sword
  • Frozen Heart
    • Tear of the Goddess + Chain Vest
  • Gargoyle Stoneplate
    • Negatron Cloak + Chain Vest
  • Giant Slayer
    • Recurve Bow + B.F. Sword
  • Guinsoo’s Rageblade
    • Recurve Bow + Needlessly Large Rod
  • Hand of Justice
    • Sparring Gloves + Tear of the Goddess
  • Hextech Gunblade
    • Needlessly Large Rod + B.F. Sword
  • Infinity Edge
    • B.F. Sword + Sparring Gloves
  • Ionic Spark
    • Needlessly Large Rod + Negatron Cloak
  • Jeweled Gauntlet
    • Sparring Gloves + Needlessly Large Rod
  • Last Whisper
    • Sparring Gloves + Recurve Bow
  • Locket of the Iron Solari
    • Needlessly Large Rod + Chain Vest
  • Mage Emblem
    • Tear of the Goddess + Spatula
  • Mirage Emblem
    • Negatron Cloak + spatula
  • Morellonomicon
    • Needlessly Large Rod + Giant’s Belt
  • Quicksilver
    • Sparring Gloves + Negatron Cloak
  • Rabadon’s Deathcap
    • Needlessly Large Rod x2
  • Ragewing Emblem
    • Recurve Bow + Spatula
  • Rapid Firecannon
    • Recurve Bow x2
  • Redemption
    • Tear of the Goddess + Giant’s Belt
  • Runaan’s Hurricane
    • Recurve Bow + Negatron Cloak
  • Shimmerscale Emblem
    • B.F. Sword + Spatula
  • Shroud of Stilllness
    • Sparring Gloves + Chain Vest
  • Spear of Shojin
    • Tear of the Goddess + B.F. Sword
  • Statik Shiv
    • Tear of the Goddess + Recurve Bow
  • Sunfire Cape
    • Giant’s Belt + Chain Vest
  • Tactician’s Crown
    • Spatula x2
  • Thief’s Gloves
    • Sparring Gloves x2
  • Titan’s Resolve
    • Recurve Bow + Chain Vest
  • Warmog’s Armor
    • Giant’s Belt x2
  • Zeke’s Herald
    • Giant’s Belt + B.F. Sword
  • Zephyr
    • Negatron Cloak + Giant’s Belt
  • Zz’Rot
    • Recurve Bow + Giant’s Belt

To learn about the latest new TFT Set, head to our all-in-one Teamfight Tactics Set 7 reveal page that covers all champions, synergies, and more!

The post Teamfight Tactics Set 7 Cheat Sheets for Items, Champions, Origins, and Traits appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-cheat-sheet/feed/ 0
Dragonlands: New TFT Set 7 Revealed (All New Champions, Traits, and Dragons) https://mobalytics.gg/blog/tft-dragonlands-set-7-revealed-all-new-champions-traits-dragons/ https://mobalytics.gg/blog/tft-dragonlands-set-7-revealed-all-new-champions-traits-dragons/#respond Mon, 23 May 2022 08:06:53 +0000 https://mobalytics.gg/?p=48929 Everything New in TFT Set 7: Dragonlands Set 7 is finally coming, and with it, come large and powerful Dragons. While the game as we know it isn’t changing too much, a new cast of champions and traits always shakes up the game. Keep in mind that all of this information is subject to change […]

The post Dragonlands: New TFT Set 7 Revealed (All New Champions, Traits, and Dragons) appeared first on Mobalytics.

]]>
Everything New in TFT Set 7: Dragonlands

Set 7 is finally coming, and with it, come large and powerful Dragons.

While the game as we know it isn’t changing too much, a new cast of champions and traits always shakes up the game.

Keep in mind that all of this information is subject to change during PBE testing.

For more information on the new set, head to our all-in-one TFT Set 7 reveal page!

Set 7 New Traits Cheat Sheet

TFT Set 7 Cheat Sheet

We have a new cast of Origins and Classes, so let’s get right into the new additions.

TFT Set 7 New Origins

Astral

Bonus:

Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increases at trait breakpoints.

Champions:

Aurelion Sol, Nidalee, Skarner, Vladimir, Nami, Illaoi, Varus

First Impressions:

This trait has the usual simple bonus stat in Ability Power. The increased odds mechanic is very interesting, and the bonus orbs make this an economic trait. Time will tell if the orbs are enough value to warrant going deep into this trait.

Ragewing

Bonus:

Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp increasing at trait breakpoints. Rage cannot be gained during the enrage buff.

Champions:

Shyvana, Senna, Sett, Kayn, Shen, Swain, Hecarim, Xayah

First Impressions:

This trait seems to focus more on the attack speed bonus, and thus have champions that scale well with it. The bonus Omnivamp definitely helps this trait as you can forgo a survivability item on carries with the healing.

Whispers

Bonus:

Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power increasing at trait breakpoints.

Champions:

Thresh, Elise, Sylas, Pyke, Sy’fen

First Impressions:

Having built in resistance shred is quite valuable as this helps other units deal more damage as well. Even if these champions aren’t carries in their own compositions, Whispers will likely find their way into many comps.

Jade

Bonus:

Summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.

Champions:

Karma, Taric, Ashe, Gnar, Anivia, Neeko, Soraka, Shi Oh Yu

First Impressions:

We haven’t seen a trait like this before that gives us many placeable objects. These statues should also help in soaking up damage, making this trait both offensive and defensive.

Shimmerscale

Bonus:

Grant exclusive random Shimmerscale items that scale with gold. Number of unique items increases at trait breakpoints.

Champions:

Aatrox, Kayn, Volibear, Zoe, Idas

First Impressions:

The Shimmerscale trait relies heavily on the power of the Shimmerscale items. Even still, if the items are bad, this trait will likely still be a fun one to play with. New and unique items will make this trait enjoyable to play.

Mirage

Bonus:

Mirage units gain a different Trait bonus from game to game. Variations: Electric Overload, Warlord, Pirate, Dawnbringer, Executioner, Spellsword, Duelist.

Champions:

Leona, Yone, Nunu, Yasuo, Daeja

First Impressions:

This is basically the new Mutant trait for Set 7. Being that this trait has few units, the viability will largely rest on how powerful Daeja is. If Daeja is consistent enough, this trait will see play as it also has Yasuo as a late game carry as well.

Trainer

Bonus:

Every round, each Trainer feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! At Trainer (3) Nomsy’s ability deals double the damage!

Champions:

Heimerdinger, Tristana, Lulu

First Impressions:

This is a fun trait that builds around a new concept. Having early Trainers like Herimerdinger and Tristana mean you can start feeding Snax early.

Scalescorn

Bonus:

If you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 25% reduced damage from enemies with more than 1700 Health.

Champions:

Braum, Lillia, Diana, Olaf

First Impressions:

This is the anti-Dragon trait, and it seems to have some promise. Olaf seems to be the clear carry for this trait, so the trait probably lives and dies based on how good Olaf is.

Revel

Bonus:

After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy.

Champions:

Tahm Kench, Jinx, Corki, Sona

First Impressions:

This is another trait with only a few units. Sona is a nice support unit that can fit in many comps, but the Revel trait won’t be enticing for many comps. This trait likely will be splashed with any comp that wants to run Corki as their main carry.

Guild

Bonus:

Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.

  • Sejuani: Health
  • Twitch: Attack Speed
  • Ryze: Ability Power
  • Talon: Attack Damage
  • Bard: Mana per attack
  • Emblem: Omnivamp

Champions:

Sejuani, Twitch, Ryze, Talon, Bard

First Impressions:

Once again, we see a new trait that is very unique. The Guild breakpoints also mean that you can use any number of Guild units. This will likely be the most flexible trait we’ve ever seen. A Guild Emblem is basically free Omnivamp for the entire team.

Tempest

Bonus:

After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percent of their maximum Health as true damage increasing at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints.

Champions:

Ao Shin, Ezreal, Qiyana, Lee Sin, Ornn

First Impressions:

Tempest is very interesting. The board stun is very nice to have, but there is no clear carry potential within the trait.  Ao Shin will likely be a very powerful unit, but having a 5-cost carry is not always reliable.

Dragon

Bonus:

Dragons provide +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion.

Champions:

Ao Shin, Aurelion Sol, Shyvana, Daeja, Sy’fen, Idas, Shi Oh Yu

First Impressions:

This is the main set mechanic for Set 7. The Dragon mechanic will likely be something you want to play around every game. It seems almost guaranteed that these Dragons will be powerful enough to build comps around.

TFT Set 7 New Classes

Swiftshot

Bonus:

Innate: gain 2 hex Attack Range. Swiftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target.

Champions:

Ezreal, Ashe, Twitch, Varus, Xayah

First Impressions:

We’ve seen Sniper’s deal more damage based on range. This time we have increased attack speed based on range.

Assassin

Bonus:

Innate: Leap to the enemy backline when combat starts. Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage increasing at trait breakpoints.

Champions:

Kayn, Qiyana, Diana, Talon, Pyke

First Impressions:

Assassins are a staple in every TFT set at this point. Not much to say here.

Bruiser

Bonus:

Your team gains bonus maximum Health increasing at trait breakpoints. Bruisers gain double this bonus.

Champions:

Skarner, Tahm Kench, Shen, Illaoi, Olaf, Sylas, Ornn, Sy’fen

First Impressions:

We saw Bruisers in Set 6 already, so there’s not much to comment on for this set.

Cannoneer

Bonus:

Every 5th attack fires a cannon shot that explodes for physical damage around the target.

Champions:

Senna, Jinx, Tristana, Corki

First Impressions:

This trait makes it seem like building around Attack Speed will be most beneficial for these units.

Guardian

Bonus:

Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack and increase at trait breakpoints!

Champions:

Leona, Taric, Braum, Thresh, Idas

First Impressions:

This looks to be another generic frontline trait similar to what we’ve seen before. Instead of Armor or stats this time, though, we have shielding.

Mage

Bonus:

Mages cast twice and have modified total Ability Power that increases at trait breakpoints.

Champions:

Heimerdinger, Vladimir, Lillia, Nami, Ryze, Sylas, Zoe

First Impressions:

We’ve seen Mages before, and going vertical Mages will likely be a decent comp in this set as well.

Mystic

Bonus:

Your team gains Magic Resist that increases at trait breakpoints.

Champions:

Nami, Lulu, Bard, Shi Oh Yu

First Impressions:

Mystic is another classic trait for TFT. No surprises here.

Evoker

Bonus:

Gain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability.

Champions:

Aurelion Sol, Anivia, Lulu, Sona

First Impressions:

This is a great trait for generating mana, and will be an auto include if you can fit it in your comp.

Shapeshifter

Bonus:

Transforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount.

Champions:

Shyvana, Nidalee, Gnar, Elise, Swain, Neeko

First Impressions:

We’ve seen Shapeshifters way back in Set 1, and they’re back again in Set 7. These units usually are a mix of offense and defense, making them a nice in between.

Warrior

Bonus:

Warrior attacks have a 25% chance to increase the damage of their next attack. The extra damage increases at trait breakpoints.

Champions:

Aatrox, Shen, Yone, Olaf, Yasuo

First Impressions:

I’m not sure how I feel about a trait that is somewhat based on RNG to deal damage. High Attack Speed likely reduces the variance of this trait, but it’s still interesting.

Cavalier

Bonus:

Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds.

Champions:

Sejuani, Lillia, Nunu, Hecarim

First Impressions:

We saw Cavaliers in Set 5, and they’re back to be more frontline units.

Dragonmancer

Bonus:

Use the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases at trait breakpoints and additionally by 5% per star level of your Dragonmancers.

Champions:

Karma, Sett, Ashe, Lee Sin, Swain, Volibear, Yasuo

First Impressions:

This trait seems to be another trait that plays outside of the usual Dragon comps. Building around a non-Dragon unit to be a Dragonmancer is quite interesting. There’s no 4-cost carry, so this comp likely will be a reroll comp with Yasuo as a late game carry.

Legend

Bonus:

Each combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.

Champions:

Anivia, Volibear, Ornn

First Impressions:

You need to run all 3 of these units in order to activate the Legend bonus. The team building constraints will be high, but the reward is also high.

Bard

Bonus:

Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.

Champions:

Bard

First Impressions:

This is a very interesting special trait to have. Bard is basically a win more champion and trait.

Spell-Thief

Bonus:

Nab a new ability after each cast and at the start of every round

Champions:

Zoe

First Impressions:

This trait will make Zoe extremely fun to watch. Having her blast random abilities every fight and game will be a sight to behold.

Starcaller

Bonus:

The first Starcaller to cast their ability each combat heals you for (2/4/100), depending on their star level.

Champions:

Soraka

First Impressions:

This seems to be the first time that a champion is able to heal a little legend. This can make Soraka a valuable comeback mechanic for comps that rush level 8 or 9.

TFT Set 7 New Champions

Positioning Key

The terminology we’ll be using in this article in reference to a champion’s potential position will be frontlinemidline, and backline.

1-Cost Champions

Aatrox – Shimmerscale Warrior

Aatrox

Ability: Deathbringer Strike

Aatrox strikes his target for physical damage and heals himself.

First Impressions:

Aatrox is a simple frontline unit that is a mix of damage and tank. He has decent survivability early, but will fall off as the game progresses.

Positioning: Frontline

Ezreal – Tempest Swiftshot

Ezreal

Ability: Mystic Shot

Ezreal fires an energy bolt towards his target. The first enemy hit takes 70 magic damage and grants Ezreal 20% bonus Attack Speed, stacking up to 5 times.

First Impressions:

Ezreal is a solid early game item holder for AD carries. Solid early game unit that can scale well if he has enough time.

Positioning: Backline

Heimerdinger – Trainer Mage

Heimerdinger

Ability: Egg Toss

Heimerdinger lobs an egg at the highest health enemy, dealing magic damage and stunning them.

First Impressions:

This is a very simple early game ability. Single target damage and CC. Can’t ask for much else.

Positioning: Backline

Karma – Jade Dragonmancer

Karma

Ability: Inner Flame

Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.

First Impressions:

Exploding on the first enemy can be rough as you won’t reach backline units, but this will be nice for hitting multiple frontline units.

Positioning: Backline

Leona – Mirage Guardian

Leona

Ability: Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

First Impressions:

We’ve seen this ability on Leona before. It’s good.

Positioning: Frontline

Nidalee – Astral Shapeshifter

Nidalee

Ability: Primal Surge

Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target for 210% physical damage.

First Impressions:

Nidalee may be a decent 1-cost carry, or simply a decent unit to hold items for future carries. We’ll have to see. Since she transforms and jumps, you can place her more freely as she will go into melee range eventually.

Positioning: Backline / Midline

Sejuani – Guild Cavalier

Sejuani

Ability: Warrior’s Wrath

Sejuani swings her mace wide, hitting all enemies in a cone for magic damage (15% maximum Health). She quickly strikes again, repeating the damage on her target and the enemy directly behind it and stunning them.

First Impressions:

Most of the 1-cost frontline units aren’t anything crazy. She will be strong as a Guild trait holder, and will be used for any comp that uses Cavalier frontline.

Positioning: Frontline

Senna – Ragewing Cannoneer

Senna

Ability: Last Embrace

Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage on a small area. The first enemy hit is dealt an additional bonus magic damage.

First Impressions:

Unlike in League, this Senna ability doesn’t have any CC with it. Being just damage, she likely can be a strong item holder or maybe even slow roll carry.

Positioning: Backline

Sett – Ragewing Dragonmancer

Sett

Ability: Knuckle Down

Sett gains Armor and Magic Resist, and every other punch deals 4% bonus physical damage.

First Impressions:

Sett is a beefy frontline unit that also smacks hard with his fists. His ability is very simple, but it’s effective.

Positioning: Frontline

Skarner – Astral Bruiser

Skarner

Ability: Crystalline Exoskeleton

Skarner shields himself for 8 seconds and gains Attack Speed while it holds.

First Impressions:

We definitely have a lot of different frontline options for 1-cost units.

Positioning: Frontline

Tahm Kench – Revel Bruiser

Tahm Kench

Ability: Thick Skin

Tahm Kench shields himself for 5 seconds. While the shield holds, enemies that damage him take magic damage, up to once every 3 seconds.

First Impressions:

Having two different 1-cost Bruisers is nice for early game synergy.

Positioning: Frontline

Taric – Jade Guardian

Taric

Ability: Bastion

Taric grants himself and his closest ally a protective rune that increases Armor for 4 seconds.

First Impressions:

Once again, we have another frontline option in the 1-cost units. Taric will pair nicely with Leona as they are both 1-cost Guardians.

Positioning: Frontline

Vladimir – Astral Mage

Vladimir

Ability: Transfusion

Vladimir deals magic damage to the target and heals himself.

First Impressions:

Vladimir is an important early game Mage to have. He can act as a frontline or pseudo tank for Mage teams that need more unit slots for Mage units.

Positioning: Frontline / Midline

2-Cost Champions

Ashe – Jade Dragonmancer Swiftshot

Ashe

Ability: Volley

Ashe fires a volley of arrows, dealing magic damage to each enemy hit and slowing their Attack Speed by 25% for seconds.

First Impressions:

Ashe is back with the same ability as before. She will either have carry potential, be a transition unit, or just be a trait bot.

Positioning: Backline

Braum – Scalescorn Guardian

Braum

Ability: Unbreakable

Braum puts up his shield for 4 seconds, reducing damage taken from that direction.

First Impressions:

Braum can actually be a very high value unit. His shield reduces a lot of damage, and can be very valuable even in the late game.

Positioning: Frontline

Gnar – Jade Shapeshifter

Gnar

Ability: Mega Gnar

Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor.

First Impressions:

Remembering Gnar from Set 1, trying to aim his ability was quite hard. Even still, it was quite the powerful ability. Being a 2-cost unit with good CC is hard to come by.

Positioning: Frontline

Jinx – Revel Cannoneer

Jinx

Ability: Flame Chompers

Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains mana for each empty trap.

First Impressions:

Jinx is the support unit in the Cannoneer lineup. She’ll be nice to have as a trait bot and for some CC.

Positioning: Backline

Kayn – Ragewing Shimmerscale Assassin

Kayn

Ability: Blade’s Reach

Kayn sweeps his scythe in a line through his target, dealing 120% physical damage to enemies and an additional magic damage to the first enemy hit.

First Impressions:

Kayn is a simple 2-cost Assassin with an ability that deals damage. There’s nothing very special about him, but he likely will be useful for transitioning into Assassins.

Positioning: Backline

Lillia – Scalescorn Cavalier Mage

Lillia

Ability: Watch Out!

Lillia strikes a small area around her target’s current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.

First Impressions:

Lillia is another Mage that also has frontline potential with her Cavalier trait. She’ll be important to have for Mage comps transitioning from early to mid game.

Positioning: Frontline

Nami – Astral Mage Mystic

Nami

Ability: Ebb and Flow

Nami launches a wave at her target that bounces to additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.

First Impressions:

Mystic units are always sought after. Being a Mage and a Mystic will likely make Nami an auto include in Mage comps.

Positioning: Backline

Qiyana – Tempest Assassin

Qiyana (1)

Ability: Elemental Blade

Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage and disarming enemies hit.

First Impressions:

Qiyana is like Kayn, but with a bit of CC in her kit. Assassin comps usually run every Assassin anyway, so not like it matters much.

Positioning: Backline

Shen – Ragewing Warrior Bruiser

Shen

Ability: Flame’s Refuge

Shen creates a zone around himself, in which all nearby allies dodge Basic Attacks. While it’s active, Shen gains Magic Resist.

First Impressions:

We haven’t seen Shen in a while, and his dodge ability is extremely powerful. Assuming he can get it off, he can stall enemy teams for a long time.

Positioning: Frontline

Thresh – Whispers Guardian

Thresh

Ability: Death Sentence

Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.

First Impressions:

We always have a Blitzcrank type unit in every set to play around.

Positioning: Midline / Frontline

Tristana – Trainer Cannoneer

Tristana

Ability: Explosive Charge

Tristana fires up to 3 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 3 seconds, dealing physical damage to nearby enemies and bonus magic damage to the target.

First Impressions:

Tristana is yet another Cannoneer with a damaging ability. The Trainer trait also makes her interesting to play with.

Positioning: Backline

Twitch – Guild Swiftshot

Twitch (1)

Ability: Blast Potion

Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit.

First Impressions:

Armor reduction is always a nice ability to have on any unit. This makes Twitch have good utility going into the late game.

Positioning: Backline

Yone – Mirage Warrior

yone splash

Ability: Way of the Hunter

Passive: Yone’s basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.

First Impressions:

Yone is another simple damage dealing unit. He simply has a passive that deals more damage on his attacks.

Positioning: Frontline / Midline

3-Cost Champions

Anivia – Jade Evoker Legend

Anivia

Ability: Prismatic Storm

Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.

First Impressions:

Reducing enemy Magic Resist is always a nice ability to have. She doesn’t fit into the Mage teams, but will likely have her own team comps that can utilize her.

Positioning: Backline

Diana – Scalescorn Assassin

Diana

Ability: Pale Cascade

Diana shields herself and summons orbs around her. These orbs burst dealing magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.

First Impressions:

We’ve seen Diana with this ability turn into a monstrous 1-cost carry. We’ll see if a 3-cost version can also be a slow roll carry.

Positioning: Backline

Elise – Whispers Shapeshifter

Elise

Ability: Spider Form

Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts. Venomous Bite: Elise’s next attack deals bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.

First Impressions:

Abilities that reset are often taken advantage of in TFT. If there’s any chance Elise can turn into a carry, it will be done. Abilities that reset on kill are always powerful in some patches.

Positioning: Midline

Illaoi – Astral Bruiser

Illaoi

Ability: Cosmic Lash

Illaoi slams her idol into the ground, summoning 3 lashing tentacles and dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.

First Impressions:

I feel like Riot will 100% go back on this decision to have another unit that steals stats. Trundle was a mistake, and they will learn again that this will be a mistake.

Positioning: Frontline

Lee Sin – Tempest Dragonmancer

Lee Sin

Ability: Dragon’s Rage

Lee Sin kicks his target, stunning them and knocking them back. The target and all enemies they hit take magic damage.

First Impressions:

The best part about an ability like Lee Sin’s is getting rid of pesky tanks. Even if he can’t kill them, removing them from the frontline to allow your team to hit other units can be valuable.

Positioning: Frontline / Midline

Lulu – Trainer Mystic Evoker

Lulu

Ability: Whimsy

Lulu enchants the nearest targets. Enchanted allies gain Attack Speed for 1.5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings, taking increased damage while stunned. If there are fewer than 3 units nearby, Lulu will enchant herself.

First Impressions:

We’ve seen this ability before, and it was a strong one. Having the capability to provide utility with Attack Speed or CC depending on positioning is very powerful.

Positioning: Frontline / Midline

Nunu – Mirage Cavalier

Nunu

Ability: Consume

Nunu encourages Willump to bite his target, dealing magic damage. If Willump’s target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

First Impressions:

Nunu is a powerful unit that does very well with items like Warmog’s. If he has more Health, he will do lots of damage as a frontline unit and chew through enemy frontlines.

Positioning: Frontline

Olaf – Scalescorn Bruiser Warrior

Olaf

Ability: Reckless Swing

Passive: Olaf seeks glorious death, permanently gaining Attack Damage whenever he dies. Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he’s below a certain Health, the Attack Speed is doubled.

First Impressions:

Olaf is clearly going to be a 3-cost carry champion. Will he always be good? We don’t know, but the design around Olaf makes it seem like he’s a clear carry type champion.

Positioning: Frontline / Midline

Ryze – Guild Mage

Ryze

Ability: Overload

Ryze hurls an arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana and the number of orbs thrown.

First Impressions:

Ryze has a similar infinite scaling to that of previous champions, but he takes longer to cast with each cast.

Positioning: Backline

Swain – Ragewing Dragonmancer Shapeshifter

Swain

Ability: Draconic Ascension

Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball. Greater Fireball: Swain’s next fireball deals 50% more damage and explodes in an area around his target.

First Impressions:

The fact that Swain auto attacks with fireballs is awesome.

Positioning: Midline

Sylas – Whispers Mage Bruiser

Sylas

Ability: Petricite Burst

Sylas whirls his chains, dealing magic damage to enemies hit and applying Mana-Reave, increasing the cost of their next ability by 35%. If this hits at least 1 Mana-Reaved enemy Sylas shields himself.

First Impressions:

Sylas is yet another Mage that doubles up as a frontline unit with his Bruiser trait.

Positioning: Frontline

Varus – Astral Swiftshot

Varus

Ability: Chain of Consellations

Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.

First Impressions:

Varus is another backline unit that has a strong CC ability, making him an auto include in Swiftshot teams.

Positioning: Backline

Volibear – Shimmerscale Dragonmancer Legend

Volibear (1)

Ability: Relentless Storm

Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to up to 3/4/5 additional enemies.

First Impressions:

Volibear looks to be another potential 3-cost carry based on his traits and ability.

Positioning: Frontline / Midline

4-Cost Champions

Corki – Revel Cannoneer

Corki

Ability: Missile Barrage

Corki launches a barrage of missiles towards his target, striking the first enemy hit for physical damage. The final missile is The Big One, and also deals physical damage in an area.

First Impressions:

Corki looks to be a carry contender for 4-cost physical damage carry. A classic ranged damage carry.

Positioning: Backline

Hecarim – Ragewing Cavalier

Hecarim

Ability: Onslaught of Shadows

Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.

First Impressions:

Hecarim is the first in a list of 4-cost units with a strong CC ability.

Positioning: Frontline

Neeko – Jade Shapeshifter

Neeko

Ability: Inherent Glamour

Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield for 15 plus 10% of her ally’s Health.

When the shield breaks she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them. Neeko then casts Pop Blossom every 100 Mana.

First Impressions:

Neeko has a very unique ability that we haven’t seen before. She can copy a tanky allied champion before revealing herself and dealing damage with her ability.

Positioning: Frontline

Ornn – Tempest Bruiser Legend

Ornn

Ability: Lightning Charge

Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them.

First Impressions:

Ornn is yet another 4-cost unit with a strong CC ability. This time, for the Bruiser trait line.

Positioning: Frontline

Sona – Revel Evoker

Sona

Ability: Crescendo

Sona plays her ultimate chord, dealing magic damage to enemies in a line in front of her, stunning them.

First Impressions:

You guessed it, another 4-cost unit with a powerful CC ability. This time, Sona will be a backline unit though.

Positioning: Backline

Talon – Guild Assassin

Talon

Ability: Truestrike

Talon stealths and flings out a ring of blades, dealing 480% physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing physical damage to his target.

First Impressions:

Talon looks to be the main carry for Assassin comps. He has a strong ability that deals some AoE damage and good single target damage.

Positioning: Backline

Xayah – Ragewing Swiftshot

xayah tft

Ability: Feathers FLY!

For 4 seconds Xayah’s attacks also fire a feather for 15% physical damage, and extra feathers at up to 2/2/3 enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.

First Impressions:

Like Corki, Xayah is another ranged AD carry for the set. She likely will scale with attack speed as well as range with her traits being Ragewing and Swiftshot.

Positioning: Backline

5-Cost Champions

Bard – Guild Mystic Bard

Bard

Ability: Unstable Portal

Bard sends magical energy toward the largest group of enemies, stunning them for 1.5 seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.

First Impressions:

Bard is an interesting unit to add to any team. He has a strong ability, but his Bard trait is the main draw. Mystic and Guild buffs are also nice to have on any team.

Positioning: Backline

Pyke – Whispers Assassin

Pyke

Ability: Allure

Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and to other enemies struck. Enemies hit suffer 5% reduced healing for 5 seconds. If Pyke hits an enemy below % Health he executes them and immediately recasts.

First Impressions:

Pyke has his signature ultimate ability from League of Legends. This ability will likely be extremely powerful and be very annoying to deal with.

Positioning: Backline

Soraka – Jade Starcaller

Soraka

Ability: Wish

Passive: While any ally is below % Health, Soraka gains additional mana per attack. Active: Soraka calls down a shower of stars. Allies are healed for each time a star hits them.

First Impressions:

Soraka is a nice addition to any team for the healing and utility, but her Starcaller trait is very unique in that it can heal your little legend.

Positioning: Backline

Yasuo – Mirage Dragonmancer Warrior

yasuo splash

Ability: Sweeping Blade

Yasuo shields himself and dashes through his target, slashing nearby enemies for physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.

First Impressions:

Yasuo will definitely be a powerful late game carry, we just need to see what teams he will be on.

Positioning: Frontline / Midline

Zoe – Shimmerscale Spell-Thief Mage

Zoe

Ability: Nothing!

Zoe doesn’t have her own spell. As a Spell Thief, she will borrow spells from other dimensions during combat and cast them as if they were her own.

First Impressions:

Zoe will be very interesting to use in Mage comps. She can go crazy and cast amazing spells, or cast a bunch of mediocre spells in a row. Fun stuff.

Positioning: Backline

8+ – Cost Champions

Daeja – Mirage Dragon

Daeja

Ability: Echo Wind

Passive: Daeja’s attacks deal 100/180/500 bonus magic damage and reduce the target’s Magic Resist by 3. Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage. For the next 5 seconds Daeja’s attacks launch three barrages.

First Impressions:

This is the first Dragon we are looking at, and will likely be a strong carry to build around.

Positioning: Frontline

Idas – Shimmerscale Guardian Dragon

Idas

Ability: Golden Scales

Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 50 seconds. The shield grants Attack Speed while it holds.

First Impressions:

Idas is a Dragon that is more centered on utility and keeping allies alive rather than damage. She will be a very powerful tanky Dragon.

Positioning: Frontline

Shi Oh Yu – Jade Mystic Dragon

shi oh yu splash

Ability: Jade Rush

Shi Oh Yu enters Jade stance, gaining 35% damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal X damage. Attack 1: Deals X physical damage and stuns the target for 1 second. Attack 2: Deals X true damage. Attack 3: Ends the stance, dealing X physical damage to all enemies in a line and knocking them up for 1 second.

First Impressions:

Shi Oh Yu is another Dragon with a multi part ability. Her Jade Stance makes her CC immune, which is very powerful. The bonuses she gives to her attacks are also very powerful. Being a frontline unit, she will also gain mana very quickly.

Positioning: Frontline

Sy’fen – Whispers Bruiser Dragon

Sy'fen

Ability: Rampage

Sy’fen charges toward the farthest enemy within 3 hexes, dealing physical damage and knocking up enemies they pass through. If no enemies are nearby, he charges again. After charging, Sy’fen bites an enemy, dealing physical damage and ignoring 50% of the target’s Armor.

First Impressions:

Sy’fen is another powerful Dragon to add to your teams. This time, as a Bruiser, Sy’fen likely will be less damage oriented, but will likely still be a powerful addition.

Positioning: Frontline

Ao Shin – Tempest Dragon

Ao Shin

Ability: Lightning Rain

Ao Shin fires a barrage of 14 lightning strikes at random enemies. Each strike deals magic damage and drains Mana from his target.

First Impressions:

Ao Shin looks to be a very strong Dragon. All of the 10-cost Dragons should be very powerful considering their cost. The mana drain will be very annoying for enemies to deal with.

Positioning: Midline

Aurelion Sol – Astral Evoker Dragon

Aurelion Sol

Ability: Black Hole

Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and damage by increases.

First Impressions:

Sol is very similar to Shin in that he has a powerful magic damage ability. The hardest part will be getting a 2-star Aurelion Sol, but the payoff should be worth it.

Positioning: Backline

Shyvana – Ragewing Shapeshifter Dragon

Shyvana

Ability: Dragon’s Descent

Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing a percent of the enemy’s maximum Health as magic damage.

First Impressions:

Shyvana is a jack of all trades, and will likely be one of the strongest late game carries, assuming you are able to upgrade her.

For more information on the new set, head to our all-in-one TFT Set 7 reveal page!

The post Dragonlands: New TFT Set 7 Revealed (All New Champions, Traits, and Dragons) appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-dragonlands-set-7-revealed-all-new-champions-traits-dragons/feed/ 0
How to Adapt to Meta Shifts in TFT (Grandmaster Tips + Analysis) https://mobalytics.gg/blog/tft-how-to-adapt-meta-shifts-grandmaster-tips/ https://mobalytics.gg/blog/tft-how-to-adapt-meta-shifts-grandmaster-tips/#respond Sat, 26 Feb 2022 20:00:40 +0000 https://mobalytics.gg/?p=17691 Grandmaster Tips for Adapting in Teamfight  Tactics TFT patches often shake up the meta quite a bit, especially early in the set. For many people, patches are a blessing as the comp they detest is finally getting nerfed. For others, patches are a curse that nerf their favorite comp to play. Either way, patches create […]

The post How to Adapt to Meta Shifts in TFT (Grandmaster Tips + Analysis) appeared first on Mobalytics.

]]>
.post-thumbnail .entry-header h1 { text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black; }

Grandmaster Tips for Adapting in Teamfight  Tactics

TFT patches often shake up the meta quite a bit, especially early in the set. For many people, patches are a blessing as the comp they detest is finally getting nerfed. For others, patches are a curse that nerf their favorite comp to play. Either way, patches create meta shifts that can be difficult to keep up with regardless of how you feel about the patch.

Back in set 1, patches always seemed to be a toss-up for me. I either played very well and consistently or instantly bottom 4’d my first 5 games.

In set 2, I started to find much better success throughout each patch, and wanted to share my tips on how you can create a competitive edge against other players with a bit of critical thinking and preparation.

As more and more sets have come out, I’ve learned to find a window of opportunity within patches. A lot of this comes with experience, but I’ll share some tips here about what I mean.

Leveling Strategy

One of the things I noticed about set 1 was that I always had the same leveling strategy regardless of what comp I played. I, like many other players, have learned and adjusted our leveling strategies to match the comp we are playing. I won’t go into every leveling strategy in this article, but I’ll explain a basic gameplan.

If you want a more in depth look into leveling strategies, check our in-depth guide here.

Slow Rolling: Looks to use early game gold to reroll for 1 and 2 cost units to snowball the mid game, gain a lead, and punish greedy players. Here are some examples of some slow roll comps in the game’s history.

TFT Kledge Team Comp

TFT Talon Reroll Set 6

“Regular”: Looks to level mostly after every creep round and rolls down only slightly in order to stabilize. Often uses 3 or 4 cost carries as the center of the team.

TFT Zyra Abom Team Comp

TFT Challenger Yone Team Comp

I say regular, but there is quite a large variance of leveling strategies within this category. I simply group them together for simplicity’s sake.

Fast 8: Looks to save up gold to 50 and sparingly reroll until hitting level 8 (before other players) to find 5 cost units to become unbeatable late game.

TFT Business Major Set 5.5

TFT Set 6 Socialite and Friends

Carry Cost

Carry Cost simply refers to the cost of the main carry of your team. For example, if you see a comp that has Zeri and you want to try, you should understand that leveling with the “Fast 8” Strategy will be best for your success.

TFT 6.5 Zeri

Being able to discern the leveling strategy for a new comp or a comp that has recently gained popularity will net you an advantage over other players who haven’t put in the same thought.

Applying this knowledge

The best way to explain this would be through examples.

Follow the trend, but do it better

In set 2, 6 Shadow comps became very popular after other top tier comps received nerfs. Shadows were buffed over the course of many patches, and eventually, players found out that it was a top tier comp.

6 shadow

While I may not have innovated this comp myself, once I lost a game to a 6 shadow player, I was able to understand the key points of the comp, and figure out an appropriate leveling strategy to replicate it before there was any reddit guide or Youtube video explaining how. While it may not have been the perfect strategy, it was a strategy that worked for me in Grandmaster elo.

6 Shadows had 3 main carry units. Kindred, Sion (both 3 cost units), and Master Yi (5 cost unit). With this, I understood that Kindred and Sion allowed this comp to have a mid game power spike, but the comp did not rely on 3 starring either unit as Master Yi became the late game carry.

I decided that once I hit level 6, I would roll down and ideally find Sion and Kindred 2 star to carry me through the midgame. I would not roll all my gold down, however, and cut my losses if I didn’t hit Kindred and Sion to ensure my economy can bounce back. After that, I would stop rerolling until I can comfortably hit level 8 to find Master Yi.

This strategy follows more of a “regular” leveling strategy, with a slight inclination toward saving gold for level 8. This allowed me to cover the weaknesses of Fast 8 (weak midgame) and reliably find Master Yi while staying fairly healthy.

If you’re watching a new comp on a popular stream, you’re likely already late to the party. Being able to dissect comps you play against, or theory craft your own comps, will be what gives you an edge against other players.

Play against the trend

Conversely, early in set 2, while everyone was playing comps that relied on 5 cost units like Singed or Zed, some players found success by win streaking early. Some players even rerolled in the first round of PvP by looking for Nasus (A strong early game unit and item holder).

This resulted in the popular 6 Inferno comp that took over the meta. By building up an early win streak, these players consistently landed top 4 and even took first every now and then.

6 inferno

6 Inferno may seem like a comp that would gravitate toward Fast 8, since it relies on finding Amumu (5 cost unit) for an ideal endgame comp, but players didn’t do this. Kindred allowed for an extremely strong midgame, and Zyra allowed for an extremely strong early game.

Furthermore, the late game strength of 6 Inferno lied in the synergy buff rather than the carry units.

Because of this, players rerolled aggressively in the early game to build a win streak and hit level 8 at an average pace while maintaining high gold and health. Hitting Amumu 2 was not necessary as long as you had your 6 Inferno buff.

This is a prime example of how players understood the leveling strategies of the current meta and devised a comp with a corresponding leveling strategy that countered the meta.

How this applies to Set 6: Gizmos & Gadgets

(For those of you reading in the future, this may not be useful information anymore, but it may give you some insight on how the meta can shift.)

The game has evolved so much since the early days of TFT. In the past, strategies were not so set in stone, and players often innovated to see what worked and what didn’t.

For example, nowadays, you rarely see anyone hyper roll due to the nerf on finding 1-cost units at level 4.

But with the many changes over the course of the game, many smaller micro strategies have come up.

TFT Set 6 Gizmos & Gadgets

Aggressive Leveling and Pre Leveling

  • Players will often level up to 4 on 2-1 in order to try to start a win streak.
  • Many players will continue this trend by purchasing XP on 2-3, resulting in 8/10 XP.
  • This means that after the carousel, you will naturally level up to 5, increasing the odds you find 2 and 3-cost units.
  • Some players will take this a step further and level up to 5 before the fight on 2-3.
  • This can be further continued by leveling up to 6 on 3-1, to ensure you keep your win streak.

The Game is Faster Now

Back then, going Fast 8 often meant that you would level up to 8 at 4-5, and then hold onto your gold to roll down at 5-1.

With Augments in the game, the gold players can generate has increased a lot. Players can often reach level 8 on 4-2 with a lot of gold leftover. This can result in players finding strong end game boards much earlier than before.

As more players become better at the game, the pace of the lobby also increases. You can’t simply lose streak 10 rounds in a row and expect to have a healthy life total anymore.

A Huge Selection of Hextech Augments

Hextech Augments are one of the best ways to increase the power of your comp. Getting Augments with a beneficial trait can drastically raise the power ceiling of your comp.

Many comp guides and team comps are built around the assumption that you won’t get the best augments every game. If you are able to get a strong Augment like a Heart or a Crown, it’s on you to figure out how to build your best board in that situation.

It can be easy to simply pick the Augment that is generic and good on many team comps, but being able to find the Augments that drastically improve a comps power ceiling is a huge edge you can give yourself.

Final Thoughts

These thoughts can be quite simple to think of yourself, but you should ask yourself more thought-provoking questions.

  • “If the meta will likely shift this way, how can I follow the trend but do it better?”
  • Or, you can ask yourself “If players will likely do this, how can I counter that.”
  • What strategies can I apply to a team comp to give myself an edge?

These are the questions that top players consistently ask themselves as they are playing. They are able to come up with solutions and react to the meta much faster than other players.

Even if you come up with a solution that didn’t work out in practice, you can watch how the meta shifts over time, learn, and take in that information.

Figure out what you didn’t expect, and what you did expect. Over time, you will find yourself making correct predictions more and adjusting quicker if you pay close attention.

Thanks for reading! Head to our Team Builder to theorycraft your own counters or explore our best meta comps to find another answer to climb with.

The post How to Adapt to Meta Shifts in TFT (Grandmaster Tips + Analysis) appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-how-to-adapt-meta-shifts-grandmaster-tips/feed/ 0
How to Learn New TFT Team Comps Faster https://mobalytics.gg/blog/tft-how-to-learn-team-comps-faster/ https://mobalytics.gg/blog/tft-how-to-learn-team-comps-faster/#comments Sat, 26 Feb 2022 20:00:34 +0000 https://mobalytics.gg/?p=18213 How to Learn and Master New Teamfight Tactics Team Comps New TFT team comps often appear quite quickly in TFT as bi weekly meta shifts change things dramatically. Some comps are invented on patch notes day, while others are adjusted over time and appear close to the end of a patch. New comps can be […]

The post How to Learn New TFT Team Comps Faster appeared first on Mobalytics.

]]>
How to Learn and Master New Teamfight Tactics Team Comps

New TFT team comps often appear quite quickly in TFT as bi weekly meta shifts change things dramatically. Some comps are invented on patch notes day, while others are adjusted over time and appear close to the end of a patch.

New comps can be quite jarring to play as it’ll feel like learning the game all over again. So here are a few main things to keep in mind when playing a new comp.

1. Know the purpose of items

If you are learning a new comp, chances are that you are reading a guide that already has optimal items for you to build. While this will be very helpful to follow, you don’t always follow the guide precisely.

Recommended Items

For example, here we have an example 3 item for Twitch. These may be our recommendation for best in slot items, but you can swap some items depending on what you have.

TFT Twitch Reroll Items

Infinity Edge is the best damage scaling item for Assassins. It synergizes perfectly and results in massive damage. Giant Slayer is another item to scale damage, but in a different aspect.

While Infinity Edge scales Crit Damage, Giant Slayer will simply give bonus damage. If you don’t have an extra Negatron Cloak, you can simply replace Runaan’s Hurricane with Giant Slayer.

Replacement Items

TFT Edge of Night

Edge of Night can be a possible third item for Twitch as well. He can output great damage, but is somewhat frail. This can help him survive just a bit longer in the late game to deal with enemy teams.

In situations like these, you should experiment with different items and see what results you get. Maybe you are able to find other items that are also strong, or maybe you fail and your team is nowhere near as strong.

Either way, you will learn what items will be good for a new comp, and judge whether or not you should play said comp based on your items.

2. Have a leveling strategy

Leveling strategy is one of the most important things to consider when seeing a new comp. For example, a comp like Draven and Friends will play a fairly “normal” strategy that looks to find 2 star units for a complete level 8 comp.

Conversely, comps like Talon Reroll or Mutants look to find 3 star units and stay at level 6 or 7 for longer. This is why at Mobalytics, we’ve added a leveling guide to our comps to ensure you know what you should prioritize at certain points of the game.

TFT Set 6 Default Leveling Guide

However, maybe you find a guide that doesn’t go in-depth on this topic, or maybe you play against a comp you’ve never seen before. In these situations, you should learn how to come up with a leveling strategy for yourself based on your previous experience.

Depending on the cost of your carry, you will be able to determine this yourself. If the comp carry is Ahri (4-cost), you will likely level normally to level 8 to finish your comp. If the comp carry is Kai’Sa, you might want to greed more to hit level 8 early.

TFT Set 6 Kai'Sa

If the comp carry is Senna, you may want to stay at level 7 longer to reroll for 3 star Senna. If your comp carry is Talon, you will want to stay at level 6 to reroll for 3 star Talon.

These leveling strategies have evolved over the course of the game’s history, and for a more in-depth guide, check out our resource on Leveling Strategies.

3. Optimize your positioning

Positioning in TFT is a unique aspect to comps and in my opinion, one of the least important aspects of any guide. While there may be a general positioning you should follow, positioning has a direct correlation to the enemy comps.

If you are playing against Assassins, you want to put your carries more to the side or front. If you are playing against Blitzcrank, you want to position your carry so they won’t be hit by his ability.

TFT Set 6 Twitch

What if enemies have Zephyr? What if enemies have Shroud of Stillness? Or Blitzcrank? Or Blitzcrank with Zephyr?

Positioning will always be a choice based on the opponents you face. As such, when reading a guide, or looking at a new comp, simply try and see what things are necessary.

Ask yourself why the positioning is the way it is rather than simply copy it. As you find answers throughout your games, you will start to understand the general concepts of positioning like:

  • How do I protect my carry?
  • Who should be my main frontline
  • Should I turtle in the corner or spread my units out?

4. Adjust your team comps according to game state

If you see a new comp, or read a new guide on a comp, you will be tempted to simply buy only the necessary units. While this may work out, you might not hit your units early enough, take too much damage, and bleed out in the late game.

If the guide you read covers everything you need to know, you might not need to know this, but there are a few ways to improve your game knowledge, and adjust to new comps.

Use transition units

Transition units are a great example of adjusting comps. Maybe you are running a comp like Draven and Friends and have items like Infinity Edge + Runaan’s Hurricane.

TFT Draven Items

There are a plethora of units that can hold these items for Draven in the early and mid game. Ezreal, Warwick, Senna, Ashe, are some easy examples.

Even if your final team comp runs a unit like Senna, it’s important to still use your items to stay strong. You can eventually find more units to get your items back, but you can’t get your health back. (Unless you have Metabolic)

Adjust your item choices

We touched on items previously, but items are also an important counter play mechanic. If you see an enemy that has a lot of healing, you may want to prioritize getting a Morellonomicon over your ideal carry items.

If the enemy has a lot of CC or Enforcer, you may want to prioritize getting Quicksilver. Carries will often have ideal items, but make sure to also itemize against what you are playing against.

Understand interchangeable units

TFT Innovator Senna Team Comp

Let’s look at this team comp. It’s a fairly standard build that runs 5 Innovators along with other traits like Clockwork, Enchanter, Socialite, etc.

You can follow this exact team comp every game and find success, but learning how to adapt and react to opponents will make you an even better player.

Examples

  • If I have an Innovator Emblem or Heart, who do I take out for Singed for Innovator 7?
  • If I can’t find Jayce, what does my ideal team comp look like?
  • Should I replace Ezreal with a stronger unit or keep Scrap?
  • What’s the best unit to add in at level 9?
  • Or do I swap out multiple units at level 9?

There are many variations you can do for any comp. Just look for traits that support your team or units that have powerful abilities. If they have both, even better.

Conclusion

When learning a new comp, it will be easier to follow the guide word for word and see what happens. While you may get decent results, thinking critically about what you should do to make the comp optimal for every game will allow you to truly master a comp faster.

There will be times where straying from the path will result in bad games, but you learn so much more in the process. Think about it like an investment. If you push the comp and change things, you will learn things that will improve your game knowledge.

Eventually, you will reach a point where you only need to know what units are run in a comp. After that, you will be able to fill in all the blanks yourself.

TFT 6.5 Mural

This will be even more useful on patch days. When many changes happen, new guides can be a bit delayed as they wait for the meta to settle.

In situations like this, your primary source of comps will be the opponents you face or streamers.

The moment you play against a new comp, or see it on stream, try to fill in the blanks yourself. Eventually, you will reach a point where you can master a new comp even before a fully fleshed guide comes out for it.

Thanks for reading! Be sure to check out our recommended team comps, champs, and items to help you adjust and adapt.

To learn about the new TFT Set, head to our all-in-one Teamfight Tactics Set 6.5 reveal page that covers all champions, synergies, and more!

The post How to Learn New TFT Team Comps Faster appeared first on Mobalytics.

]]>
https://mobalytics.gg/blog/tft-how-to-learn-team-comps-faster/feed/ 1